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Under Night In-Birth Exe:Late cl-r

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Under Night In-Birth Exe:Late[cl-r]
Under Night In-Birth Exe:Late[cl-r] cover
Developers
French-Bread
Windows Cyclone Zero[1]
Publishers
Arc System Works
Release dates
Windows August 21, 2018
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Arcade, Fighting
Art styles Anime, Pixel art
Series Under Night In-Birth
Under Night In-Birth Exe:Late cl-r guide on StrategyWiki
Under Night In-Birth Exe:Late cl-r on MobyGames
Under Night In-Birth Exe:Late cl-r on Wikipedia
Under Night In-Birth
Under Night In-Birth Exe:Late 2016
Under Night In-Birth Exe:Late cl-r 2018
Under Night In-Birth II Sys:Celes 2024

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Round Call All Characters Bundle containing all round calls.
Windows
Round Call Voice Byakuya
Windows
Round Call Voice Carmine
Windows
Round Call Voice Chaos
Windows
Round Call Voice Enkidu
Windows
Round Call Voice Gordeau
Windows
Round Call Voice Hilda
Windows
Round Call Voice Hyde
Windows
Round Call Voice Linne
Windows
Round Call Voice Merkava
Windows
Round Call Voice Mika
Windows
Round Call Voice Nanase
Windows
Round Call Voice Orie
Windows
Round Call Voice Phonon
Windows
Round Call Voice Seth
Windows
Round Call Voice Vatista
Windows
Round Call Voice Wagner
Windows
Round Call Voice Waldstein
Windows
Round Call Voice Yuzuriha
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Save\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/801630/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/801630/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Renders at 720p.[citation needed]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 4x MSAA.
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Japanese

Network

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i5 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 560
AMD Radeon HD 7770
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/801630/ in addition to or instead of this directory. The app ID (801630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Fds29 on 2024-03-15
    French-Bread's works page (NB: their legal name is Unknown Corp) only mentions the PlayStation and/or arcade versions of UNIST and UNICLR. There is a "Porting Staff" section in the staff credits with Cyclone Zero employees; this implies the Nintendo Switch and Windows versions weren't done in-house.