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Dino D-Day

From PCGamingWiki, the wiki about fixing PC games
Dino D-Day
Dino D-Day cover
Developers
800 North
Digital Ranch
Engines
Source
Release dates
Windows April 8, 2011
Dino D-Day on Wikipedia

Key points

Based off on Day of Defeat: Source. Runs on the Portal 2 branch of the Source Engine.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\dinodday\cfg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/70000/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
90° but can be changed with the cl_fov console command.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
MSAA
Vertical sync (Vsync)
Double and Triple Buffering.
60 FPS and 120+ FPS
Capped at 300 FPS by default. Go to the game's options > keyboard/mouse and make sure enable developer console is enabled then use the console command fps_max up to 1000; use 0 for uncapped framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game key map settings.
In-game key map settings.
In-game keyboard/mouse settings.
In-game keyboard/mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
24
Online play
24

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
A guide on setting up a dedicated server can be found here.
Self-hosting
Direct IP
Use of console command "connect <IP>" required.

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 3478, 4379-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Miles Sound System 7.2g
Cutscenes Bink Video 1.9q
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 3.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI Radeon 9600
Nvidia GeForce 6600
128 MB of VRAM
DirectX 9.0c compatible
Shader model 2 support


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/70000/ in addition to or instead of this directory. The app ID (70000) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References