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Rise of Insanity

From PCGamingWiki, the wiki about fixing PC games
Rise of Insanity
Rise of Insanity cover
Developers
Red Limb Studio
Engines
Unity 5[Note 1]
Release dates
Windows March 1, 2018
Linux March 1, 2018
Reception
Metacritic 62
OpenCritic 53
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Adventure
Art styles Realistic
Themes Contemporary, Horror
Rise of Insanity on HowLongToBeat
Rise of Insanity on IGDB
Rise of Insanity on MobyGames

Key points

Hearing-impaired players may be unable to solve one puzzle.[2]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
Linux

Game data

In-game gameplay settings.
In-game gameplay settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Red Limb Studio\Rise of Insanity\playerInfo.dat
HKEY_CURRENT_USER\Software\Red Limb Studio\Rise of Insanity
Linux $XDG_CONFIG_HOME/unity3d/Red Limb Studio/Rise of Insanity/playerInfo.dat
$XDG_CONFIG_HOME/unity3d/Red Limb Studio/Rise of Insanity/prefs
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Red Limb Studio\Rise of Insanity\playerInfo.dat
Linux $XDG_CONFIG_HOME/unity3d/Red Limb Studio/Rise of Insanity/playerInfo.dat

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default fullscreen is borderless. Use windowed mode with -popupwindow parameter for alternative mode or -window-mode exclusive for exclusive fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Off, Low, Medium, High, and Very High.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

In-game control settings.
In-game control settings.
In-game keyboard settings.
In-game keyboard settings.
In-game controller layout overview.
In-game controller layout overview.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
German
Italian
Korean
Polish
Brazilian Portuguese
Russian
Spanish

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
[3]
OSVR
Devices
Tracked motion controllers
No motion tracking, only button inputs.
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
OpenGL
Linux only.
Executable 32-bit 64-bit Notes
Windows
Linux

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) PC: Intel Core 2 Quad Q6600
VR: Intel Core i5 4590
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) PC: Nvidia GeForce GTX 560 Ti
VR: Nvidia GeForce GTX 970
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04
Processor (CPU) Intel Core 2 Quad Q6600
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 660 Ti
2 GB of VRAM
A 64-bit operating system is required.


Notes

  1. Unity engine build: 5.6.0f3[1]

References