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Psychonauts 2

From PCGamingWiki, the wiki about fixing PC games
Psychonauts 2
Psychonauts 2 cover
Developers
Double Fine Productions
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 25, 2021
macOS (OS X) May 24, 2022
Linux May 24, 2022
Reception
Metacritic 89
OpenCritic 89
IGDB 87
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Supernatural
Series Psychonauts
Psychonauts 2 on HowLongToBeat
Psychonauts 2 on IGDB
Psychonauts 2 guide on StrategyWiki
Psychonauts 2 on MobyGames
Psychonauts 2 on Wikipedia
Psychonauts
Psychonauts 2005
Psychonauts in the Rhombus of Ruin 2018
Psychonauts 2 2021

Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version.
GOG.com key
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

Essential improvements

Skip intro videos

Delete video files
  1. Go to <path-to-game>\Psychonauts2\Content\Movies.
  2. Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\
macOS (OS X) $HOME/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/
Linux $HOME/.config/Epic/Psychonauts2/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[2]
Ultra-widescreen
Cutscenes are pillarboxed to a 16:9 aspect ratio.[3]
Use the related PCGW community tools as a workaround.
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Changes with the texture quality setting.
Anti-aliasing (AA)
Options for FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited.
Some physics-objects are locked to 60FPS.[citation needed]
High dynamic range display (HDR)
[5]
Ray tracing (RT)
[6][7]
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Input settings
Input settings
Gamepad layout (Default)
Gamepad layout (Default)

Keyboard and mouse State Notes
Remapping
One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped.
Mouse acceleration
Mouse sensitivity
Referred to as "Mouse Camera Sensitivity".
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base.
Controller sensitivity
Referred to as "Controller Camera Sensitivity".
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox gamepads are not fully supported on macOS.[8]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
Wired only
PlayStation button prompts
DualShock 4 button prompts only.[9]

See the related Steam guide or Force PlayStation button prompts to get DualShock prompts using Bluetooth.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (DualShock 4 USB Wireless Adapter)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Gamepad Button prompts get prioritized when Gamepad Input is active.

Force PlayStation button prompts

Modify Game.ini[10]
  1. Go to the Configuration file(s) location.
  2. Open the Game.ini file with Notepad or other text editor.
  3. Add the following code and save the file:
[/Script/Psychonauts2UI.P2UIInputImageSettings]
m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo)))

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Main, Music, SFX, Voice, and Ambient.
Surround sound
Plays up to 7.1.[11]
Subtitles
Optional accessibility features, such as larger subtitles and increased font legibility, are available.
Closed captions
Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately.
Mute on focus lost

Localizations

Accessibility settings
Accessibility settings
Language UI Audio Sub Notes
English
Simplified Chinese
Added on the 17/08/2022 patch.[12]
French
German
Italian
Brazilian Portuguese
Russian
Added on the 24/05/2022 patch.[13]
Spanish
Latin American Spanish
Added on the 24/05/2022 patch.[14]

Issues fixed

Stuttering

Run the game with the -dx11 command line argument.[15][dubious – discuss]

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 It defaults to D3D11 on systems that do not support D3D12.
Can be forced to run on D3D11 using the -dx11 command line argument.
The Microsoft Store version only supports Direct3D 12.[15][16][17]
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0, APEX 1.4.0
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 12
Processor (CPU) Intel Core i5-7500
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon Pro 570
2 GB of VRAM
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 20.04 LTS
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.1.0[1]

References

  1. Verified by User:Baronsmoki on 2021-12-06
  2. Verified by User:MasterBlaster on 2021-08-24
    Tested on an multi-monitor setup.
  3. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 2560x1080 resolution.
  4. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 3840x2160 resolution.
  5. Verified by User:MasterBlaster on 2021-08-25
    Tested after changing bUseHDRDisplayOutput in GameUserSettings.ini from False to True while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back to False upon boot-up.
  6. Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
    "The game does not support next generation ray tracing lighting effects."
  7. Verified by User:Expack3 on 2021-08-25
    Tested by forcing raytracing in Engine.ini and using the unlocked console to alternate the r.RayTracing.ForceAllRayTracingEffects variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
  8. Steam News - Psychonauts 2 - Latest Update Released - last accessed on 2022-05-24
    "Xbox gamepads are not fully supported."
  9. Verified by User:Rct3guy on 2021-11-01
    Tested wired
  10. Verified by User:Waschbär on 2024-04-07
    Workaround for getting PS prompts without DS4Windows or Steam on Linux for example
  11. Verified by User:MasterBlaster on 2021-08-24
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  12. Verified by User:DarkSonicPT on 2023-03-10
    https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes
  13. Verified by User:DarkSonicPT on 2023-03-10
    https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes
  14. Verified by User:DarkSonicPT on 2023-03-10
    https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes
  15. 15.0 15.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
  16. Verified by User:Rose on 2021-08-25
    RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
  17. Verified by User:Expack3 on 2021-08-25
    Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.