Wild Guns Reloaded
Developers | |
---|---|
NatsumeAtari | |
Publishers | |
Natsume Inc. | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | July 11, 2017 |
Reception | |
OpenCritic | 74 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Rail shooter |
Art styles | Anime, Pixel art |
Themes | Western, Steampunk |
Wild Guns Reloaded is an expanded remake of Wild Guns, released on the Super Nintendo Entertainment System in 1994. It is the first modern revival by NatsumeAtari's Tengo Project, the same three-person core team that developed the original game over twenty years ago, with The Ninja Saviors: Return of the Warriors and Pocky & Rocky Reshrined following afterwards.
The game was first released on PlayStation 4 in 2016, followed by a Windows version in 2017. A Nintendo Switch version was later released in 2018. The PC version marked NatsumeAtari and Natsume Inc.'s first Windows release in their respective companies' history.[2]
The PC version is missing two Nintendo Switch-exclusive features: Beginner mode (allows the game to be completed with unlimited lives) and Boss Rush: Time Attack mode.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\NatsumeAtari\WILD GUNS Reloaded[Note 2] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\585910\remote\savedata.dat |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Menus run at an unlocked frame rate. Game logic operates at 60 FPS, and therefore will judder at higher frame rates unless set to a multiple of 60 (e.g. 120, 180, etc.). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation; download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Dual-core processor running at 2.0 GHz or higher | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GTX 400 series AMD Radeon HD 6000 series DirectX 11 compatible |
Notes
- ↑ Unity engine build: 5.5.0f3[1]
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/585910/
in addition to or instead of this directory. The app ID (585910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Fds29 on 2023-07-12
- ↑ Classic SNES Game Wild Guns' Remaster Heads To PC - GameSpot - last accessed on 2023-07-12
- ↑ Wild Guns Reloaded Fires Its Way On To Nintendo Switch - last accessed on 2023-07-12
- "The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other!"