This page is for the 2023 remake. For the original game, see System Shock. For the 2015 remaster, see System Shock: Enhanced Edition.
System Shock is a remake of the 1994 game of the same name. The remake was developed by Nightdive Studios and published by Prime Matter.
The development of the game started on the Unity engine and was first announced in 2015 for Windows and consoles. After a successful Kickstarter campaign, Linux and macOS ports were also confirmed. In 2017, the development moved from Unity to Unreal Engine 4. The Windows version was released on May 30, 2023.
The Linux and macOS ports are still under development and will be released at a later date.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- A pre-alpha demo was released for Windows and Linux. It was removed from official digital distribution after the switch to Unreal Engine 4 as it no longer represented the final product. A newer demo using Unreal Engine 4 was released in 2020. On February 5, 2023, a significantly updated demo was released and can still be downloaded from GOG.com, Steam, and Epic Games Store.
Monetization
Microtransactions
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Saved Games\Nightdive Studios\SystemShock\Saved\Config\WindowsNoEditor\ |
macOS (OS X) |
|
Linux |
|
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Saved Games\Nightdive Studios\SystemShock\Saved\SaveGames\ |
macOS (OS X) |
|
Linux |
|
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
General controls settings
Keyboard and mouse remapping - Movement
Keyboard and mouse remapping - Interaction & Combat
Keyboard and mouse remapping - Hardware toggle
Keyboard and mouse remapping - Cyberspace
Keyboard and mouse remapping - Game
Controller remapping - Movement
Controller remapping - Interaction & Combat
Controller remapping - Hardware
Controller remapping - Cyberspace
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, Speech, Effects, Environment, UI |
Surround sound |
|
|
Subtitles |
|
On/Off toggle. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
A licensed song, The Order Of Death by Public Image Ltd, plays during the ending cinematic. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Korean |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
Official localization has font issues, use this patch to fix. |
Spanish |
|
|
|
|
Turkish |
|
|
|
|
Issues fixed
Black screen
Other information
Accessibility and Interface settings
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX, APEX |
PhysX v3.4.0.0, APEX v1.4.0.0 |
Audio |
XAudio |
v2.9 |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7, 8.1, 10 | |
Processor (CPU) |
Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
10 GB | |
Video card (GPU) |
Nvidia GeForce GTX 670 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
References