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True Fear: Forsaken Souls Part 1

From PCGamingWiki, the wiki about fixing PC games
True Fear: Forsaken Souls Part 1
True Fear: Forsaken Souls Part 1 cover
Developers
Goblinz
Publishers
The Digital Lounge
Engines
Unity 2019[Note 1]
Release dates
Windows October 19, 2016
macOS (OS X) October 19, 2016
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives First-person, Flip screen
Controls Point and select
Genres Adventure, Hidden object
Art styles Realistic
Themes Contemporary, Supernatural, Horror
Series True Fear
True Fear: Forsaken Souls Part 1 on HowLongToBeat
True Fear: Forsaken Souls Part 1 on IGDB
True Fear: Forsaken Souls Part 1 on MobyGames
True Fear
True Fear: Forsaken Souls Part 1 2016
True Fear: Forsaken Souls Part 2 2018
True Fear: Forsaken Souls Part 3 TBA

True Fear: Forsaken Souls Part 1 is a singleplayer first-person and flip screen adventure and hidden object game in the True Fear series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.
Windows
macOS (OS X)

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Goblinz Enterprises Limited\True Fear
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/440420/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Goblinz\TrueFear_ForsakenSouls\Profiles\
macOS (OS X) $HOME/.local/share/Goblinz/TrueFear_ForsakenSouls/Profiles/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/440420/pfx/[Note 2]

Save game cloud syncing

Video

Image settings
Image settings
Gameplay settings
Gameplay settings

Graphics feature State Notes
Widescreen resolution
Static aspect 16:9. FMVs are letterboxed 24:10.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Fullscreen is always borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Most animations have low framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Controller settings
Controller settings

Audio

Audio settings
Audio settings
Language selection
Language selection

Audio feature State Notes
Separate volume controls
Effects, Music
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Dutch
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Romanian
Russian
Spanish
Turkish
Ukrainian

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) 1.5 GHz, SSE2 instructions
System memory (RAM) 2 GB
Hard disk drive (HDD) 2700 MB
Video card (GPU) 256 MB of VRAM
DirectX 9.0 compatible
Shader model 2.0 support
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.8
Processor (CPU) 1.5 GHz, SSE2 instructions
System memory (RAM) 2 GB
Hard disk drive (HDD) 2700 MB
Video card (GPU) 256 MB of VRAM
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.2.16f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/440420/ in addition to or instead of this directory. The app ID (440420) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Mastan on 2022-11-25