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VRChat

From PCGamingWiki, the wiki about fixing PC games
VRChat
VRChat cover
Developers
VRChat
Engines
Former Unity 5[Note 1]
Former Unity 2017[Note 2]
Former Unity 2018[Note 3]
Former Unity 2019[Note 4]
Unity 2022[Note 5]
Release dates
Windows February 1, 2017
Windows Early access
Taxonomy
Monetization Free-to-play
Microtransactions Cosmetic
Modes Multiplayer
Pacing Persistent, Relaxed
Perspectives First-person
Controls Direct control
Genres Simulation, MMO
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Can log in via an Oculus/Meta account or a VRChat account.
Windows
Viveport Can log in via a Viveport account or a VRChat account
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\VRChat\VRChat
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\config.json
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 6]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalAvatarData\
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalPlayerModerations\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 6]
See VRChat's documentation page for more information about the game's local storage.

In-game camera photos location

System Location
Windows %USERPROFILE%\Pictures\VRChat\

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video

Graphics feature State Notes
Widescreen resolution
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default.
Field of view (FOV)
The main camera in Desktop (Non-VR) Mode desktop FOV can now be changed from 50° to 100° and also the Steadycam 30° to 110°. In VR Mode, it's locked to your HMD's FOV.[6]
Windowed
Default for Desktop (Non-VR) Mode. Hotkey Alt+ Enter.
Borderless fullscreen windowed
Configurable with command line argument -window-mode borderless
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Forced on. Syncs to the monitor or headset refresh rate by default.
60 FPS and 120+ FPS
The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the command line argument --fps=#
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Remapping is currently only available for controllers.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Supported in Desktop (Non-VR) Mode
Full controller support
Controller remapping
VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4
Usable through Steam Input.
PlayStation button prompts
Light bar support
Potentially hackable using VRChat's OSC integration
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter)
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
Button/gesture prompts
Generic/other controllers
Button prompts Wrong Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck).
Additional information
Controller hotplugging
Haptic feedback
Only available for VR controllers
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
UI Audio, World Audio, Player Voices, Avatar Audio
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
80 Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author.

Connection types

Type Native Notes
Matchmaking
Uses instances of worlds to connect users.
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Input is limited to WASD while in VR.
Play area
Seated
Has a toggle to adjust your model's height if sitting in the menu.
Standing
Has a toggle to adjust your model's height if standing in the menu.
Room-scale

Other information

Command Line Arguments

VRChat Docs - Launch Options

API

Technical specs Supported Notes
Direct3D 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[7]
Shader Model support 4, 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Epic Online Services
Anti-cheat Easy Anti-Cheat [8]

System requirements

Windows
Minimum
Operating system (OS) 7 (not officially supported), 8.1, 10
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode.


Notes

  1. Unity engine build: 5.6.3p1[1]
  2. Unity engine build: 2017.4.28f1[2]
  3. Unity engine build: 2018.4.20f1[3]
  4. Unity engine build: 2019.4.40f1[4]
  5. Unity engine build: 2022.3.6f1[5]
  6. 6.0 6.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/438100/ in addition to or instead of this directory. The app ID (438100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. VRChat 0.12.0
  2. VRChat 2019.2.4
  3. VRChat 2020.1.1
  4. Verified by User:Jams3223 on 2023-08-04
  5. VRChat 2023.4.1
  6. [https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov
  7. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.
  8. Easy Anti-Cheat - last accessed on 17 May 2023