Heavy Bullets
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Terri Vellmann | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | September 18, 2014 |
macOS (OS X) | September 18, 2014 |
Linux | September 18, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Key points
- Version 1.00 introduced a micro-stutter issue, which gets worse as the game progresses. The developer is aware of the problem, but no fix has been issued since it was first reported in 2014.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
itch.io | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | max 120°. | ||
Windowed | Set in Options or toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | Fullscreen mode is borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Settings allow for FXAA, NFAA, SSAA, or NLAA | ||
Vertical sync (Vsync) | Fps cap options do nothing while Vsync is enabled. Vsync=on always follows monitor Hz. | ||
60 FPS and 120+ FPS | Turn off Vsync and fps cap options to unlock framerate. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input does not work, not even in menus, unless bound in input settings. If the controller inputs are not bound, mouse/keyboard are required to navigate the menus to bind the controller inputs again. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Input settings allow bindings from any source, per action. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | Mouse movement is still active when focus changes. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
Devices | State | Notes | |
---|---|---|---|
Tobii Eye Tracking |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
References
- ↑ Verified by User:Vetle on 2017-05-25
- ↑ Steam Community - last accessed on 26 May 2023