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Shadow Ops: Red Mercury

From PCGamingWiki, the wiki about fixing PC games
Shadow Ops: Red Mercury
Shadow Ops: Red Mercury cover
Developers
Zombie Studios
64-bit version Ryan C. Gordon
Publishers
2004-2014; 2023-present Atari
2014-2023 Retroism
Engines
Unreal Engine 2
Release dates
Windows September 21, 2004
Reception
Metacritic 61
IGDB 57
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter, FPS
Art styles Realistic
Themes Africa, Contemporary, Europe, Middle East
Shadow Ops: Red Mercury on HowLongToBeat
Shadow Ops: Red Mercury on IGDB
Shadow Ops: Red Mercury on MobyGames
Shadow Ops: Red Mercury on Wikipedia

Shadow Ops: Red Mercury is a singleplayer and multiplayer first-person action, shooter and FPS game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 5 DRM disc check.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Shadow Ops Profiles\<user-id>\
<path-to-game>\System\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2]
RM.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
Details settings.
Details settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
85° by default. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS
120+ FPS
High framerates cause enemies to get stuck when jumping obstacles. See Run the game at screen refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus remain stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.
High values (approximately 100 and over) may result in objects at long range such as buildings not being rendered.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[7]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Some keys are system reserved and must be bound manually in User.ini.
Mouse acceleration
Enabled by default, see Mouse acceleration to disable it.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Set UseJoystick=True in RM.ini under [WinDrv.WindowsClient].
Full controller support
Controller remapping
Edit in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit in User.ini.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Set custom sensitivity in-game[11]
  1. While in game, open the console with ~.
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[12]
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Jerky/Uneven mouse movement

Edit ini file[13]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=6
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open RM.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Effects, Music, Dialog and Voice sliders.
Surround sound
THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX Advanced HD.
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.

Surround sound

By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play
Direct IP only as the master server has shut down.

Connection types

Type Native Notes
Matchmaking
Dedicated
Self-hosting
Direct IP
Type open <ip address:port> in the console.

VR support

3D modes State Notes
vorpX
G3D, Z3D
User created game profile, see vorpx forum profile introduction.

Issues unresolved

High fps causes enemies to get stuck

Issues fixed

Gamma too high

Edit ini file[15]
  1. Open RM.ini.
  2. Go to class [WinDrv.WindowsClient].
  3. Change Gamma=1.900000 to Gamma=1.000000.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[16]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
A special 64-bit version of the game arrived later after the release.[citation needed]

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 @ 1 GHz
AMD Athlon @ 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:AlphaYellow on 2023-07-27
  2. Verified by User:AlphaYellow on 2023-07-27
  3. Verified by User:AlphaYellow on 2023-07-27
  4. Verified by User:AlphaYellow on 2023-07-27
  5. Verified by User:AlphaYellow on 2023-07-27
  6. Verified by User:AlphaYellow on 2023-07-27
  7. Verified by User:AlphaYellow on 2023-07-27
  8. Verified by User:AlphaYellow on 2023-07-27
  9. Verified by User:AlphaYellow on 2023-07-27
  10. Verified by User:AlphaYellow on 2023-07-27
  11. Verified by User:AlphaYellow on 2023-07-27
  12. Verified by User:AlphaYellow on 2023-07-27
  13. Verified by User:AlphaYellow on 2023-07-27
  14. Verified by User:AlphaYellow on 2023-07-27
  15. Verified by User:AlphaYellow on 2023-07-27
  16. Verified by User:AlphaYellow on 2023-07-27