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CT Special Forces: Fire for Effect

From PCGamingWiki, the wiki about fixing PC games
CT Special Forces: Fire for Effect
CT Special Forces: Fire for Effect cover
Developers
Asobo Studio
Publishers
Retail Hip Games
Digital (original) KISS ltd
Digital (current) Funbox Media
Engines
Zouna[1]
Release dates
Windows March 24, 2005
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
CT Special Forces: Fire for Effect on MobyGames
CT Special Forces: Fire for Effect on Wikipedia

CT Special Forces: Fire for Effect is a singleplayer first-person FPS game.

The game was released as Special Forces: Nemesis Strike in North America and CT Special Force: Nemesis Strike on Xbox.

The game seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60 FPS may be necessary to prevent odd behavior.

General information

Steam Community Discussions
CT Special Forces series wiki

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3 DRM[Note 1]
Windows
GamersGate
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Essential improvements

Skip intro videos

Instructions
  1. Go to <path-to-game>\videos
  2. Delete or rename Asobo.avi, HIP.avi, and LOGO.avi.

Game data

External Lanucher.
External Lanucher.

Configuration file(s) location

System Location
Windows <path-to-game>\User.tsc[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/283410/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\Savegame\[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/283410/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.
External video settings.
External video settings.

Graphics feature State Notes
Widescreen resolution
16:10 only. See the WSGF topic for 16:9 resolutions.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See the WSGF topic. Causes in-game messages to become small. Use dgVoodoo 2 to scale them.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
FPS seems to be uncapped however anything over 60 FPS can cause the game to run too fast. You can cap the FPS in your GPU control panel.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game input settings.
In-game input settings.
External input settings.
External input settings.
Advanced external input settings.
Advanced external input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Cursor is restricted to a skewed 4:3 box in the main menu.
Mouse Y-axis inversion
Controller
Controller support
All controllers are unbound by default and require manual binding to all the controls.
Full controller support
Launcher and in-game menus require mouse input, pausing can be bound to the controller but unpausing requires keyboard or mouse input.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Generic DirectInput controllers are supported.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Xinput controllers

To get controls identical to the PS2 version, bind them as the following

Action List - Secondary

Roll / Zoom - in First Person Perspective - Y

Reload Weapon 1 - B

Use / Zoom + in First Person Perspective - A

Optical Camouflage - X

Fire Weapon 1 - LB

Fire Weapon 2 - RT

Crouch / Take cover / Accelerate in free fall - LB

Looping in free fall - LT

Select Previous Weapon 1 - D-pad up

Select Next Weapon 1 - D-pad down

Select Previous Weapon 2 - D-pad right

Select Next Weapon 2 - D-pad left

Change Vision Mode - Select

Pause - Start

First Person Perspective - Right stick click

Turn around - Left stick click

Move Left - Left stick left

Move Right - Left stick right

Move Forward - Left stick up

Move Backward - Left stick down

View Left - Right stick left

View Right - Right stick right

View Up - Right stick up

View Down - Right stick down

Binding the controls to the Secondary section (and not the Primary section) is preferable in case you want to simultaneously switch between keyboard, mouse and controller.
The game's launcher doesn't actually detect the control buttons as in their respective names (X, Y, B, A etc), it actually detects them as Joystick 0 - Button 2, Joystick 0 - POV 3, etc. as XInput controllers did not exist at the time. This list was written with XInput buttons to facilitate reading.
Binding the right trigger button to Fire Weapon 1 as per contemporary shooters' controls is not recommended as for some reason, the game has a glitch that makes the player go out of cover when pressing the right trigger while in cover, so binding it to the right bumper as per how the control was on the PS2 is recommended.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Retail only.
German
Italian
Spanish

Issues fixed

Choppy animations

It's unknown what exactly causes this issue.
Restart your computer

Game runs too fast

This issue is caused by having the game run at a high FPS.
Cap the FPS using MSI Afterburner or your GPU control panel to 60 FPS

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, Me, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB (98, Me), 256 MB (2000, XP)
Hard disk drive (HDD) 3.5 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 7500 Series
Matrox Parhelia
DirectX 9 compatible
Other 16X CD-ROM


Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/283410/ in addition to or instead of this directory. The app ID (283410) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References