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Project CARS

From PCGamingWiki, the wiki about fixing PC games
Project CARS
Project CARS cover
Developers
Slightly Mad Studios
Publishers
Bandai Namco Entertainment
Engines
Madness Engine
Release dates
Windows May 6, 2015
Reception
Metacritic 83
OpenCritic 80
IGDB 82
Taxonomy
Monetization One-time game purchase, DLC
Modes Singleplayer, Multiplayer
Perspectives First-person, Third-person
Controls Direct control
Genres Racing, Simulation
Vehicles Track racing
Art styles Realistic
Series Project CARS
Project CARS on HowLongToBeat
Project CARS on IGDB
Project CARS on MobyGames
Project CARS on Wikipedia
Project CARS
Project CARS 2015
Project CARS - Pagani Edition 2016
Project CARS 2 2017
Project CARS 3 2020

Key points

Supports a wide range of graphical options.[1]

General information

Official forum
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
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Windows
Oculus Store
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Cannot play multiplayer with Steam players.[2]
Windows
Developer website (unavailable)
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Windows
Amazon.com (unavailable)
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Windows
GamersGate (unavailable)
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Windows
Gamesplanet logo.svg (unavailable)
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Windows
Green Man Gaming (unavailable)
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Windows
Humble Store (unavailable)
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Windows
Steam (unavailable)
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Windows
Demo version is available
Removed from many digital stores due to licensing issues.

DLC and expansion packs

Name Notes
Aston Martin Track Expansion
Windows
Audi Ruapuna Speedway Expansion
Windows
Classic Lotus Track Expansion
Windows
Japanese Car Pack
Windows
Limited Edition Upgrade
Windows
Logitech Liveries
Windows
Modified Car Pack
Windows
Old Vs New Car Pack
Windows
Racing Icons Car Pack
Windows
Renault Sport Car Pack
Windows
Special Ridge Racer Car Pack
Windows
Stanceworks Track Expansion
Windows
US Race Car Pack
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Project CARS\*.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/234630/pfx/[Note 1]

Save game data location

System Location
Windows
Steam <Steam-folder>\userdata\<user-id>\234630\local\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/234630/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.
HUD settings.
HUD settings.
Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
Hardware graphics settings.
Hardware graphics settings.
Camera settings.
Camera settings.
Advanced camera settings.
Advanced camera settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[3]
4K Ultra HD
[4][5]
Field of view (FOV)
See Project CARS FOV Calculator for help.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA, SMAA, MSAA, DS2M, SSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can be capped with command line option "-fpscap X" where X is desired value.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Controller settings.
Controller settings.
Input settings.
Input settings.
Rebinding settings.
Rebinding settings.
The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music, engine, effects and radio.
Surround sound
Received up to 7.1 output.[6]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Notes
Local play
[4]
LAN play
Online play
Steam and Oculus Store players cannot play together.[2]

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
Use Project Cars (Patch 6) 3D Vision Fix.
Headsets
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR.
OSVR
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
TrackIR
Switch to "Helmet" camera mode while driving in order to make it work. The helmet overlay and blur effects can be disabled in camera options.
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics isiMotor2, PhysX isiMotor2 used for general physics, PhysX used for collisions.
Audio FMOD
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2
Processor (CPU) Intel Core 2 Quad Q8400 2.66 GHz
AMD Phenom II X4 940 3.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 5770
DirectX 11 compatible
A 64-bit operating system is required.
Online connection required for multiplayer and Driver Network features.[4]


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/234630/ in addition to or instead of this directory. The app ID (234630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References