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Siege of Avalon

From PCGamingWiki, the wiki about fixing PC games
Siege of Avalon
Siege of Avalon cover
Developers
Digital Tome
Updated digital version General Arcade
Publishers
Global Star Software
Take-Two Interactive
Digital SNEG
Release dates
Windows July 19, 2000
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Isometric
Genres RPG
Art styles Realistic
Themes Fantasy
Siege of Avalon on HowLongToBeat
Siege of Avalon on IGDB
Siege of Avalon on MobyGames
Siege of Avalon on Wikipedia

Siege of Avalon is a singleplayer isometric RPG game.

The game's engine was made open-source in 2003. The code of the updated Anthology release has also been published.

General information

Source code of updated release by SNEG
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Anthology CD release from Global Star Software.
Windows
GOG.com
DRM-free
Anthology.
Windows
Steam
Icon overlay.png
Anthology.
Windows
This game was originally released in an episodic manner as chapters.
The Anthology CD release from Global Star Software contains all 6 chapters.
The first chapter of the game was released for free. The German demo version can still be downloaded here.

Essential improvements

Patches

Patches for the digital episodic releases are not compatible with the Anthology CD release.
Unofficial patch 1.4 by Blackfly Studios fixes some bugs and adds Windowed mode.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1558990/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\games\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1558990/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Options menu.
Options menu.

Graphics feature State Notes
Widescreen resolution
GOG and Steam version.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input

Press the F1 key in-game to bring up a help menu with all keybindings.

Audio

Audio feature State Notes
Separate volume controls
Sliders for sound and music.
Surround sound
Subtitles
The game has no voice acting.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German
Polish
Russian
Spanish

Issues fixed

No sound or music

Place audio files in main game directory[citation needed]
  1. Navigate to the <path-to-game>\ArtLib\Resources directory
  2. Move or copy the Audio folder to the main <path-to-game> directory

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) 98/Me/XP
Processor (CPU) Pentium II 500 MHz or better
System memory (RAM) 69 MB (128 MB for XP)
Hard disk drive (HDD) 750 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1558990/ in addition to or instead of this directory. The app ID (1558990) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References