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We Were Here Forever

From PCGamingWiki, the wiki about fixing PC games
We Were Here Forever
We Were Here Forever cover
Developers
Total Mayhem Games
Engines
Unity 2020[Note 1]
Release dates
Windows May 10, 2022
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Puzzle
Themes Fantasy
Series We Were Here
We Were Here Forever on MobyGames
We Were Here
We Were Here 2017
We Were Here Too 2018
We Were Here Together 2019
We Were Here Forever 2022
We Were Here Expeditions: The FriendShip 2023

We Were Here Forever is a multiplayer Co-op puzzle game in the We Were Here series. The game requires two players to communicate by microphone in order to complete puzzles and progress the game, and features online crossplay between Steam and Epic Games Store.

General information

Steam Community Discussions
Official series Discord
Common problems & Solutions Document

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Total Mayhem Games\We Were Here Forever\Data
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1341290/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\1341290
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1341290/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Video options
Video options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Uses Hor+ for gameplay and menus.[2]
4K Ultra HD
Field of view (FOV)
60-80
Windowed
Borderless fullscreen windowed
No Exclusive option.
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, SMAA 1X-4X
Vertical sync (Vsync)
60 FPS and 120+ FPS
Options to cap at 30, 45, 60, 90, 120, 144 & Uncapped. Separate option for game and menu target FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio options
Audio options

Audio feature State Notes
Separate volume controls
Master, Music, Ambient, Sound Effect, Voice Over, Voice chat, Outgoing chat
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
French
Finnish
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Swedish
Thai
Turkish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
2 Co-op

Connection types

Type Native Notes
Matchmaking
Can be matched with another random player.

Other information


API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Vivox

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-4000 series
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 750TI
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2020.3.30f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1341290/ in addition to or instead of this directory. The app ID (1341290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Controller bindings only appear when the game detects a plugged in controller

References

  1. Verified by User:Dave247 on 2020-05-10
  2. Verified by User:Dave247 on 2022-05-19
    Tested using custom resolutions and comparing screenshots.