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Necromunda: Hired Gun

From PCGamingWiki, the wiki about fixing PC games
Necromunda: Hired Gun
Necromunda: Hired Gun cover
Developers
Streum On Studio
Publishers
Focus Home Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows June 1, 2021
Reception
Metacritic 61
OpenCritic 58
IGDB 62
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Sci-fi, Steampunk
Series Necromunda
Necromunda: Hired Gun on HowLongToBeat
Necromunda: Hired Gun on IGDB
Necromunda: Hired Gun on MobyGames
Necromunda: Hired Gun on Wikipedia
Necromunda
Subseries of Warhammer 40,000
Necromunda: Underhive Wars 2020
Necromunda: Hired Gun 2021

Necromunda: Hired Gun is a first-person singleplayer action FPS game featuring fast-paced gameplay with grappling hooks and bullet time features, made by Streum On Studio and published by Focus Home Interactive. Necromunda: Hired Gun is set in the Warhammer: 40K universe, and is a part of the Necromunda series.

The game launched with Nvidia's DLSS upscaling solution. On July 23, 2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD and Nvidia GPU owners whose cards are incompatible with DLSS.[2]

General information

Official Support Page
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Bundle also available.
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Bundle also available.
Windows

Monetization

DLC and expansion packs

Name Notes
Hunter’s Bounty Pack Also included as a pre-order bonus
Windows

Essential improvements

Skip intro videos

Removing the video files
  1. Go to <path-to-game>\Necromunda\Content\Movies
  2. Delete or rename IntroVideo.mp4 and LoadingScreen.mp4

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Streumon\Necromunda\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1222370/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Streumon\Necromunda\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1222370/pfx/[Note 2]

Save game cloud syncing

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+, pre-rendered cutscenes are stretched and in-engine cutscenes are Vert-.
4K Ultra HD
Field of view (FOV)
Vertical FOV of 78-90.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Epic/High uses TAA, Medium uses FXAA, Low disables AA. Also has an option for DLSS.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See High dynamic range display (HDR).
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Supports FidelityFX Super Resolution.

High dynamic range display (HDR)

Use Special K
  1. Download Special K
  2. Enable global injection through the Special K UI
  3. (Optional) Install the Special K wrapper through the compatibility menu, by holding Ctrl+ Shift while launching the game
  4. In-game, open the Special K UI using Ctrl+ Shift+← Backspace
  5. Open the HDR Calibration menu under the Widgets tab
  6. Enable scRGB HDR (16 bit) and restart the game
  7. Adjust the settings in the HDR Calibration menu
Global injection needs to be enabled every time the game is launched, unless the local injector is installed. This may cause compatibility issues with other games
Windows HDR must be enabled
Without manual whitelisting, this method will only work for the Steam version
Fullscreen may have DPI scaling issues. For this reason, it is recommended to switch to borderless windowed in-game

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration is enabled by default.[3] See Mouse acceleration.
Mouse sensitivity
Horizontal, vertical, and aim sensitivity can be set independently
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Horizontal, vertical, and aim sensitivity can be set independently
Controller Y-axis inversion
X-axis can also be inverted
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Modifying the Input.ini file[3]
  1. Go to the configuration file(s) location.
  2. Change Input.ini to include these lines:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False

Audio

Audio settings
Audio settings
General settings
General settings

Audio feature State Notes
Separate volume controls
Controls for master volume, SFX volume, music volume, and voice volume
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Polish
Russian
Spanish

Issues unresolved

Crashes during gameplay

A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.[4]
The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.[4]

Stuttering

The game may stutter when enemies are spawned.[4]

Interactables may not work

Some interactable objects may not work as expected. Relaunching the game may fix it.[5][6]

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-3570K
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 560 Ti
AMD Radeon HD 7770
1 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.[7]


Notes

  1. Unreal Engine 4 engine build: 4.26.1.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1222370/ in addition to or instead of this directory. The app ID (1222370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Mastan on 2022-09-25
  2. Steam Community Announcement - The third update is now live! - last accessed on 2021-07-23
    "Added AMD FSR support"
  3. 3.0 3.1 Verified by User:Aaronth07 on 2021-06-07
    Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default
  4. 4.0 4.1 4.2 Technical Support & known issues - last accessed on 2021-06-02
  5. progress halting bug on chapter 8 - last accessed on 2021-06-03
  6. Cant "extract container"? - last accessed on 2021-06-03
  7. SYSTEM REQUIREMENTS - last accessed on 2021-06-03