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Final Fantasy VI (2022)

From PCGamingWiki, the wiki about fixing PC games

This page is for the 2022 "pixel remaster" version. For the "old version" released in 2015, see Final Fantasy VI.

Final Fantasy VI
Final Fantasy VI cover
Developers
Tose
Publishers
Square Enix
Engines
Unity 2019[Note 1]
Release dates
Windows February 23, 2022
Reception
Metacritic 87
OpenCritic 86
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Continuous turn-based
Perspectives Bird's-eye view
Genres JRPG
Art styles Anime, Pixel art
Themes Fantasy
Series Final Fantasy Pixel Remaster, Final Fantasy
Final Fantasy VI (2022) on HowLongToBeat
Final Fantasy VI (2022) on IGDB
Final Fantasy VI (2022) guide on StrategyWiki
Final Fantasy VI (2022) on MobyGames
Final Fantasy VI (2022) on Wikipedia
Final Fantasy Pixel Remaster
Subseries of Final Fantasy
Final Fantasy 2021
Final Fantasy II 2021
Final Fantasy III 2021
Final Fantasy IV 2021
Final Fantasy V (2021) 2021
Final Fantasy VI (2022) 2022
Adds an auto-battle function and a mini map.
Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
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Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Improve the readability of the in-game text

The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Replace default fonts[1][2]
  1. Navigate to <path-to-game>\Final Fantasy_Data\Streaming Assets to find the font files.
  2. Delete font_en.bundle and font_en.manifest.
  3. Rename the ja part in the font_ja.bundle and font_ja.manifest files with en.
  4. For non-English languages, repeat Step 4 for the other localizations (e.g. es: Spanish, fr: French, de: German).

Fix scrolling stutter

While walking around the world, there is some stutter as the screen scrolls. This is because the default movement speed in the pixel remasters is 80px/s, which doesn't align with the framerate of the game. This may be resolved using UnCapFF6PRemaster to set a target framerate to a multiple of 80 to better match, rather than modifying movement speed. ffpr-tool may also be used to resolve this by using it to adjust the movement speed, either down to 60px/s to match the framerate and the SNES original's speed, or up to 120px/s which is a clean double of the target framerate.

Instructions
  1. Browse to the local files of the Final Fantasy Pixel Remaster installation.
  2. Copy ffpr-tool-ff5-ff6.exe into the directory.
  3. Run the application, and use the arrow keys to select the targeted speed.

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VI PR\Steam\<user-id>
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Game's resolutions seem to be designed for multiples of 1080p and 2160p. Shimmering on non-integer resolutions.
Multi-monitor
Ultra-widescreen
Up to 21:9.
4K Ultra HD
Field of view (FOV)
Limited 3D effects and 3D Opera sequence do not require FOV modding.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Limited 3D-effects and 3D Opera sequence have no anisotropic filtering.
Anti-aliasing (AA)
Limited 3D-effects and 3D Opera sequence have no anti-aliasing.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS.
120+ FPS
See UnCapFF6PRemaster.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Opera sequence only.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Vocals are limited only to the opera sequence.
Language UI Audio Sub Notes
English
Simplified Chinese
Opera sequence is sang in Japanese.
Traditional Chinese
Opera sequence is sang in Japanese.
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Opera sequence is sang in English.
Russian
Opera sequence is sang in English.
Spanish
Thai
Opera sequence is sang in Japanese.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

Modifications

  • Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.

System requirements

Windows
Minimum
Operating system (OS) 8.1, 10 (v1909)
Processor (CPU) Intel Core i3-2105
AMD A8-7600
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) AMD Radeon R7
Intel HD Graphics 3000
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.20f1
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References