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Maelstrom: The Battle for Earth Begins

From PCGamingWiki, the wiki about fixing PC games
Maelstrom: The Battle for Earth Begins
Maelstrom: The Battle for Earth Begins cover
Developers
KD VISION
Publishers
Codemasters
Russia 1C-SoftClub
Engines
Vista Game Engine
Release dates
Windows February 2, 2007
Reception
Metacritic 58
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Free-roaming camera, Third-person
Controls Multiple select, Point and select, Direct control
Genres RTS, TPS
Art styles Realistic
Themes Post-apocalyptic, Sci-fi
Maelstrom: The Battle for Earth Begins on HowLongToBeat
Maelstrom: The Battle for Earth Begins on IGDB
Maelstrom: The Battle for Earth Begins on MobyGames
Maelstrom: The Battle for Earth Begins on Wikipedia

Maelstrom: The Battle for Earth Begins is a singleplayer and multiplayer bird's-eye view, free-roaming camera and third-person RTS and TPS game.

The game's Vista engine was made open source in 2022.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Additionally uses SecuROM DRM for disc checking.
Windows
Steam
Icon overlay.png
v1.0.
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Windows

Essential improvements

Patches

Patch v1.01 for the Windows retail versions are available from Patches-Scrolls, WorthPlaying and 4Players.
The Steam version of the game is not updated to the latest version.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/Game.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/11560/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>/Resource/Saves[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/11560/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Camera can be zoomed in and out freely.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 8x.
Anti-aliasing (AA)
Up to 4x.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound Effects, Music, Voice Messages.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Codemasters release only.
French
Codemasters release only.
German
Codemasters release only.
Italian
Codemasters release only.
Russian
1С release only.
Spanish
Codemasters release only.

Network

Multiplayer types

Type Native Players Notes
LAN play
6 Maximum 6 players.
Online play
6 Maximum 6 players.
Servers have been shut down.

Connection types

Type Native Notes
Matchmaking
Servers have been shut down.
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Issues fixed

Fire and Ice campaign (Hai-Genti), Heart of Darkness (Mission 5) progress bug

Skip to the next mission[citation needed]

While in-game you will get an objective to go to a location indicated on the psi-map. Once there an in-game cinematic will play and more often than not the next objective will fail to initialise leaving you stuck in a level that is unwinnable. If this happens you can try the mission again and hope you don't trigger the same bug, or you can type iwinagain to skip to the next mission.

Source: Steam forums

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer Demonware

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.4 GHz or AMD Athlon XP 2400+
System memory (RAM) 512 MB
Hard disk drive (HDD) 4.5 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/11560/ in addition to or instead of this directory. The app ID (11560) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References