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Mindustry

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Mindustry
Mindustry cover
Developers
AnukenDev
Release dates
Windows September 26, 2019
macOS (OS X) September 26, 2019
Linux September 26, 2019
Taxonomy
Monetization Freeware
Modes Multiplayer

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Free, multiplayer by IP
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Mindustry\settings.bin
%APPDATA%\Mindustry\settings_backup.bin
macOS (OS X)
Linux $HOME/.local/share/Mindustry/
Steam <path-to-game>\Mindustry\saves\settings.bin
settings.bin is a binary file which contains all types of game settings, including mod-related.
settings_backup.bin is an automatically created backup file of the settings file. This can be useful in some cases where your main file has been corrupted or lost.

Save game data location

System Location
Windows %APPDATA%\Mindustry\
macOS (OS X)
Linux $HOME/.local/share/Mindustry/saves/
Steam <path-to-game>\Mindustry\saves\
Mindustry uses separate subdirectories for different types of files:
maps stores custom maps.
mods stores installed mods, whether enabled or disabled.
saves stores progress for both campaign and custom maps.
schematics stores in-game schematics.
screenshots stores entire-map screenshots taken in-game with the "Map Screenshot" key, P by default.

There are additional files and subdirectories in the root Mindustry directory, though they're somewhat less important for most players.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Pixel-based scaling, assumes the system screen resolution or window size.
Multi-monitor
Ultra-widescreen
Pixel-based scaling, assumes the system screen resolution or window size.
4K Ultra HD
Pixel-based scaling, assumes the system screen resolution or window size.
Field of view (FOV)
FOV is determined by the system screen resolution or window size and the in-game setting "UI Scaling".
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Assumes the system mouse settings.
Mouse sensitivity
Assumes the system mouse settings.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Basque
Belarusian
Work in progress
Bulgarian
Work in progress
Catalan
Work in progress
Simplified Chinese
Traditional Chinese
Czech
Danish
Work in progress
Dutch
Work in progress
Includes localizations for Netherlands and Belgium
Estonian
Work in progress
Filipino
Finnish
Work in progress
French
German
Hungarian
Work in progress
Indonesian
Work in progress
Italian
Japanese
Korean
Lithuanian
Work in progress
Polish
Portuguese
Brazilian Portuguese
Romanian
Russian
Serbian
Work in progress
Latin script (the language name in the menu is written in Cyrillic)
Spanish
Swedish
Thai
Work in progress
Turkish
Turkmen
Work in progress
Ukrainian
Vietnamese

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Co-op, Versus

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 6567
UDP 6567
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
OpenGL 2.0 framebuffer_object extension needed
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[1]
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 10
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) OpenGL 2.0 with framebuffer_object extension compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) OpenGL 2.0 compatible


References

  1. Catalina 64-bit Compatibility - Google Docs - last accessed on 5 May 2023