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Going Medieval

From PCGamingWiki, the wiki about fixing PC games
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Going Medieval
Going Medieval cover
Developers
Foxy Voxel
Publishers
The Irregular Corporation
Engines
Unity 2020[Note 1]
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Continuous turn-based
Perspectives Free-roaming camera
Controls Menu-based, Point and select
Genres Building, Simulation
Art styles Stylized
Themes Europe, Medieval
Going Medieval on IGDB
Going Medieval on MobyGames

Going Medieval is a singleplayer free-roaming camera building and simulation game.

The game entered early access on June 1, 2021.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GamersGate
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Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
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Windows
Humble Store
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
The game can be launched without Steam running.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Foxy Voxel\Going Medieval\global.config
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1029780/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Foxy Voxel\Going Medieval\VillageSaves
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1029780/pfx/[Note 2]

Save game cloud syncing

Video

Video settings
Video settings
Game settings
Game settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Fullscreen
Anisotropic filtering (AF)
Toggleable on/off
Anti-aliasing (AA)
FXAA, SMAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
Option for 30 or 60 FPS cap as well as uncapped framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keybindings.
Keybindings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Game allows for camera control but not a specific mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
[citation needed]
Controller
Controller support
Controller types

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Music, Effect, Ambient
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
Toggleable via Run in background option in game's video settings.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel i5 3000 3.3 GHz
AMD FX-8300 3.3 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2020.2.1f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1029780/ in addition to or instead of this directory. The app ID (1029780) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Expack3 on 2021-06-11