We Slay Monsters
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Developers | |
---|---|
Furiously Inactive Games | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | June 22, 2017[2] |
macOS (OS X) | June 22, 2017[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Will Work For Lunch Games\We Slay Monsters\ <path-to-game>\savedgame\settings.dat[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/332540/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedgame\[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/332540/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | Generally everything made since 2004 should work DirectX 9 compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DX9 capabilities; generally everything made since 2004 should work Shader model 2.0 support |
Notes
- ↑ Unity engine build: 5.3.5f1[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (332540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ 2.0 2.1 1.0.0 Released! - Steam Community :: Group Announcements :: We Slay Monsters - last accessed on 2017-12-26