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User talk:Weion

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"Anti-Cheat implementation has not been officially set in stone by the devs or confirmed by EAC, and as such could be subject to change."

3
95.175.104.103 (talkcontribs)

I was in the latest flighting, and EAC was the anti-cheat used in it. - 95.175.104.103 14:12, 28 August 2019 (CEST)

Weion (talkcontribs)

Hey there, the issue is that this information is based on a flight test of the game, and not the full product that is publically available. The developers could very easily opt for another Anti-Cheat solution for release due to changes in function and scale in which they need to monitor player usage of the game.

There is no point making changes or adding information from a test build when it hasn't been confirmed by the developers as being implemented in the full release.

This is why most of the features on the Wiki page have references, as the game isn't out yet and that is all we have to go off.

95.175.104.103 (talkcontribs)

Alright :)

RaTcHeT302 (talkcontribs)

Is this correct? I'm just going to guess it's because of me playing on my tv at 1366x768, but I'm sure I only have 1 GB, not 12. http://i.imgur.com/ptnZOIv.png

Shouldn't it be 5 GB in total? (4GB RAM + 1GB VRAM)

Weion (talkcontribs)

It also includes some HDD space which is used as a VRAM Page File, which is why you just use RAM+VRAM as the calculation for SSDs (Because the constant writes to the Page File can lower the lifespan).

12960-4096-1024 = 7840MiB (~7.66GiB) which is used by the hard drive as a Page File.

The "-300MB" thing is used to improve stability, according to Boris (ENB Dev) subtracting this amount ensures that other applications have enough system memory and HDD space.

RaTcHeT302 (talkcontribs)

I don't understand, why doesn't the program just calculate that stuff by itself, it makes everything so confusing to anyone trying to use this.

In the worst case he could ask you to input some data and calculate it, it just seems kinda lazy.

Weion (talkcontribs)

I agree, but it does work.


From the Nexus page:


"Also when you have Skype, internet browsers and some other software, size of available video memory is reduced and also leads to crashes. To avoid such issues you may set value a bit lower than maximal, in general 300 mb less seems okay. At last, Windows itself require some video memory, if i remember 120 mb for Win7, 180 for Win8."


Now I personally would have just had the program detect the OS and RAM/VRAM, then subtract the optimised values from there. Though in his defence it depends on the system I haven't subtracted 300 (32GB RAM + 4GB VRAM) and have been fine, but I suspect people with 8GB will probably need to more so.

Garrett (talkcontribs)

Is some other key that opens the console for your layout? Pridit found that the quote key worked for the layout he is using. Alternate keys are preferable to suggesting an OS layout change.

Vetle (talkcontribs)

I made a crappy list:


Afrikaans: ~

Albanian: | (below esc)

Alsatian: ù (2x right of L)

Amharic: ~

Arabic: ّ (below esc)

Armenian: ՜ (below esc)

Assamese: ॥ (below esc)

Azerbaijani (Cyrillic): ~

Azerbaijani (Latin): ə (2x right of L)

Bangla: <nochar> (below esc)

Bashkir: Ә (below esc)

Basque: ñ (1x right of L)

Belarusian: Ё (below esc)

Bosnian (Cyrillic): ~

Bosnian (Latin): ¨ (below esc)

Breton: ù (2x right of L)

Bulgarian: ) (below esc)

Burmese: ဎ (below esc)


I can only assume most languages will use the key below ESC or the two to the right of L.

Anonymous (talkcontribs)

As you've probably noticed, I've been making edits to your edits to Fable Anniversary. In the interest of explaining myself and teaching some useful information, here's why I did the edits I did:

  • The checkboxes in the various sections (graphics, audio, etc.) note whether a game natively supports a particular option. For example, if a game has anti-aliasing, set antialiasing to true in the wiki page editor.
  • Notes are for useful information not implied by a check, cross, or wrench (true, false, or hackable, respectively in the wiki page editor) in the checkboxes. For example, if a game has anti-aliasing, notes are used to indicate what levels of anti-aliasing are used (i.e. 2x, 4x, 2x SMAA, etc.). Another example is if a game has both external (i.e application separate from the game) and internal options, notes are used to indicate which one allows changing that particular option and what differences, if any, exist between them; an example would be when external settings only allow changing resolutions to those from a preset list, while internal settings let you use whatever resolution both the game and your monitor support.
  • Notes are also useful, as I see you already know, to point people to particular issues.
  • Fixes always go into either the Issues fixed or Issues unresolved section of the wiki, which go between the Audio settings and System requirements section of a page if they don't exist. How do you know where to put a fix or issue? If a fix exists for an issue, put it in Issues fixed; otherwise, put it in Issues unresolved.
  • Don't be afraid to ask for help with things you're unsure of, whether you PM a moderator on the forums or on the discussion section of their user page on the wiki, ask in the discussion section for the wiki page in question, or submit a question on the IRC (Internet Relay Chat). For example, I had to ask how to document the registry settings for Earth 2150 and its standalone expansions - which, unlike most games, spreads their useful settings across two parts of the system registry!
  • Last, when in doubt, look at other pages which don't have a stub or cleanup tag as their layout, design, and wording are useful to learn from. Some pages I'd recommend are Earth 2160, Just Cause 2, and The Witcher.

I hope this proves useful to you, Weion, and don't be afraid to ask me any questions about what I explained above.

Weion (talkcontribs)

Thank you for the helpful information, this is really my first time adding to a new wiki page, my only other edits were to the Halo titles.

Just for clarification, was I correct in saying that the Mouse Acceleration was Hackable, because it is not natively supported but it is technically natively supported by the Unreal Engine.

I will be sure to ask if I am unsure of anything else, again thank you.

Anonymous (talkcontribs)

Yes, you are correct in saying that the Mouse Acceleration was Hackable because of the exact reason you said! :)

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