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User:CptCookies12/Sandbox

From PCGamingWiki, the wiki about fixing PC games
Name Notes Renderer
ZDoom Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. Software
GZDoom Based on the same code as ZDoom, except it uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. OpenGL
Zandronum Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. Software/OpenGL
Odamex Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. Unknown
PrBoom Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. OpenGL
PrBoom+ Based off PrBoom that attempts to extend the port with more features. Software/OpenGL
Chocolate Doom Source port that aims to accurately reproduce the experience of playing Vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. Software
Doom Retro Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. Software w/ hardware acceleration

Quake shenanigans

Name Notes
DarkPlaces DarkPlaces is a common port for new players due to its support for modern Windows, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
DirectQ (Archived) DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently. Note that this source port is no longer under active development. The latest release is v1.9.
Fruitz of Dojo Quake A Cocoa port of the engine; it allows Quake and QuakeWorld to be played on modern Macs.
FTEQuakeWorld FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games. It features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
nQuake nQuake is a complete QuakeWorld package, designed to quickly get into multiplayer with all the required features in a modern context. You can also optionally install a pack during installation to enhance the overall look of the game.
ezQuake A more lean version of nQuake.
QuakeSpasm QuakeSpasm is a descendant of FitzQuake which like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
Ultimate Quake Patch Designed for the Steam version of Quake but is also compatible with retail versions by changing the install path of the mod. It includes Darkplaces along with the soundtrack. However, the source port included uses an outdated version and the Scourge of Armagon soundtrack is clipped.