This page is for the 2013 reboot. For the original, see Tomb Raider.
<config file path>\controls\<controllers HWID>\
Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.
There are several performance demanding options that can be lowered/disabled without providing a noticeable graphic loss. Get a significant FPS boost by:
Note: You can set it back to its previous value again and apply again, without re-triggering the bug.
This tweak reportedly wields higher framerate in seemingly CPU-heavy areas like the Shantytown hub by the way of better core utilisation.
HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
Note: Revert to 0 for DX11, anything else will result in DX11 renderer with some DX11 features disabled.
Performance difference between DirectX 9 and 11 renderer
Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.
Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.
List of QTEs and possible solutions:
1. Open you macro/gaming software and create new macro.
2. Record single key press and make sure there are delays between action at least 20ms. It should look something like this for E key:
Key E down
Key E up
3. Set this macro to your desired key and set option to "repeat macro as long as pressed".
benchmarkresults yyyy-mm-dd hh-mm-ss.txt
Benchmark in game options.
Set Launch Options