Negative Mouse Acceleration Fix

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Edited by 2 users.
Last edit: 03:26, 27 December 2013

Not sure the best way to work this into the wiki page, thought I would leave it here for ppl though, google has it buried pretty deeply. This will most likely be useful for other Ubisoft games in the future using a similar engine to FC3.

http://forums.ubi.com/showthread.php/736269-mouse-s-negative-acceleration?p=9017252&viewfull=1#post9017252

Requires usage of Rick's Far Cry 3 unpacker/packer to edit "farcry3 install\data_win32\common.dat":

http://farcry3-mods.wikia.com/wiki/Tools_for_Unpack_and_Pack_game_content


inputactionmapcommon.xml (found in Common.dat actionmaps\) in the section:

<ActionMap name="common_look"> <MouseFilter input="mouse:move" curve="Weapons:AimCurves/Mouse_Curve" sensitivity="1.0" maxOutput="10" /> <Binding input="mouse:move" action="update" signal="look"/> </ActionMap>

changing maxOutput="10" to maxOutput="999999" (several occurences under mouse, a few under pad) removes the negative acceleration/dampening with quick mouse movements.

DoerOfThings (talk)22:24, 9 April 2013

I was wondering the same since I too noticed the issue. It's present in both Far Cry 3 as well as Blood Dragon, I would assume it's something to do with the Dunia engine. Either way, fix added.

Sidspyker (talk)03:27, 27 December 2013