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Talk:Hitman 2: Silent Assassin

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Link for downgrade patch is dead

3
Mirodno (talkcontribs)

Steam guide refers to dead link. Maybe it is possible to retrieve patch from translation guides?

Averygoodperson (talkcontribs)

but the guide does work

Mirodno (talkcontribs)

Shader version support

2
Dgrdsv (talkcontribs)

Even though the game requires DirectX 8.1 I don't think that it uses any pixel shaders, let alone version 1.4. I think it's better to remove this info from the API table.

Dgrdsv (talkcontribs)

Checked the game with 3D Ripper DX and the only thing it was able to catch is some vertex shader v1.1. So I think it's safe to assume that the game doesn't use pixel shaders and thus shader model should be shown as 1.1.

Save game cap, and GOG exe is packed

1
Mirh (talkcontribs)

Widescreen Hex Editing

16
RaTcHeT302 (talkcontribs)

I am so confused as to how someone managed to get the widescreen stuff working for Hitman 2, it's so frustrating.

Mirh (talkcontribs)

Wasn't there even another solution?

RaTcHeT302 (talkcontribs)

I honestly don't know.

Suicide machine (talkcontribs)

What is the issue exactly?

Sidenote: I've written a simple program that allows for easy byte replacement (basically same rule as UniWS). Hopefully if I can figure out the whole deal with Hitman 2, I'd publish it.

RaTcHeT302 (talkcontribs)
RaTcHeT302 (talkcontribs)
RaTcHeT302 (talkcontribs)

Actually maybe I should just keep fiddling around for a while longer, I just realized that in order to find the adress I wanted to I simply had to use Go To instead of Find... duh...

Mirh (talkcontribs)

Adjusting RenderD3D.dll, hitman2.exe, config.exe for resolution is pretty straightforward once you have this table

What I still miss is how the change D8F189411CC7412C0000803F8941308941348941 to D8F189411CC7412CAAAABA3F8941308941348941 would represent a FoV of 91°. Not to mention the other two tweaks.

RaTcHeT302 (talkcontribs)

I already knew that's the FOV, but I don't know how to translate it into Decimal.

Suicide machine (talkcontribs)

D8F189411CC7412C0000803F894130894134894

It's actually a float value representing 1.0. Here: http://www.h-schmidt.net/FloatConverter/IEEE754.html

You get: 0x3f800000. Reverse the order to get Little Endian - > 0x0000803F.

So it's probably some multiplier that affects the FOV. The guy changed it to 1.4583333 ;)

Question is how to find it in GOG file.

RaTcHeT302 (talkcontribs)

Ah, 8 bits. I didn't realize that's what I had to look for.

Suicide machine (talkcontribs)

Assuming there weren't any upgrades since GOG version was uploaded to TPB -> address: 00001779 (no, I'm not going to buy like a 3rd copy of H2SA, thank you very much).

Still, causes pretty major graphical glitches :/

-- EDIT -- OK, so I seem to somewhat be able to fix the issues, but that's using CheatEngine. It'd be nice to be able to do that using hex editing.

Mirh (talkcontribs)

Mhh, I don't know if you noticed GOG executable is packed.

See the other discussion in this talk page

Suicide machine (talkcontribs)

I missed that, but it doesn't matter much, as it doesn't seem to be related to FOV values.

RaTcHeT302 (talkcontribs)

I honestly don't know.

Broken lighting on AMD cards? Agent 47 is BLAKC?

2
RaTcHeT302 (talkcontribs)

:v

Anyway, could someone confirm if there's any issues related to ATI/AMD cards with Hitman 2? So far I've had no graphical issues with my Nvidia.

RaTcHeT302 (talkcontribs)

Oh wait nevermind, the OpenGL renderer did cause issues.

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