Steam guide refers to dead link. Maybe it is possible to retrieve patch from translation guides?
Talk:Hitman 2: Silent Assassin
but the guide does work
Guide does, link for patch does not https://drive.google.com/file/d/1fa7JBP9_9fgqGVIq4MF1Y9TMsJhn-WET/view?usp=sharing
For me and some other people in the comments, it shows "URL not found". Several weeks passed after requests, link still isn't updated.
Personally, I don't care, russian translation works without downgrade, but different localisations might need that patch.
Even though the game requires DirectX 8.1 I don't think that it uses any pixel shaders, let alone version 1.4. I think it's better to remove this info from the API table.
Checked the game with 3D Ripper DX and the only thing it was able to catch is some vertex shader v1.1. So I think it's safe to assume that the game doesn't use pixel shaders and thus shader model should be shown as 1.1.
I am so confused as to how someone managed to get the widescreen stuff working for Hitman 2, it's so frustrating.
Wasn't there even another solution?
I honestly don't know.
What is the issue exactly?
Sidenote: I've written a simple program that allows for easy byte replacement (basically same rule as UniWS). Hopefully if I can figure out the whole deal with Hitman 2, I'd publish it.
I have no idea what this guy did. http://archive.hitmanforum.com/index.php/topic/59059-true-hitman-full-hd-quadrilogy-for-pc/
As in, what does this achieve? http://i.imgur.com/9lex85F.png http://i.imgur.com/gZysR1W.png
Actually maybe I should just keep fiddling around for a while longer, I just realized that in order to find the adress I wanted to I simply had to use Go To instead of Find... duh...
-Actually I knew this-
Adjusting RenderD3D.dll, hitman2.exe, config.exe for resolution is pretty straightforward once you have this table
What I still miss is how the change D8F189411CC7412C0000803F8941308941348941
to D8F189411CC7412CAAAABA3F8941308941348941
would represent a FoV of 91°. Not to mention the other two tweaks.
I already knew that's the FOV, but I don't know how to translate it into Decimal.
D8F189411CC7412C0000803F894130894134894
It's actually a float value representing 1.0. Here: http://www.h-schmidt.net/FloatConverter/IEEE754.html
You get: 0x3f800000. Reverse the order to get Little Endian - > 0x0000803F.
So it's probably some multiplier that affects the FOV. The guy changed it to 1.4583333 ;)
Question is how to find it in GOG file.
Ah, 8 bits. I didn't realize that's what I had to look for.
Assuming there weren't any upgrades since GOG version was uploaded to TPB -> address: 00001779 (no, I'm not going to buy like a 3rd copy of H2SA, thank you very much).
Still, causes pretty major graphical glitches :/
-- EDIT -- OK, so I seem to somewhat be able to fix the issues, but that's using CheatEngine. It'd be nice to be able to do that using hex editing.
Mhh, I don't know if you noticed GOG executable is packed.
See the other discussion in this talk page
I missed that, but it doesn't matter much, as it doesn't seem to be related to FOV values.
I honestly don't know.
:v
Anyway, could someone confirm if there's any issues related to ATI/AMD cards with Hitman 2? So far I've had no graphical issues with my Nvidia.
Oh wait nevermind, the OpenGL renderer did cause issues.
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