Streets of Fury EX
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Guard Crush Games | |
Engines | |
Windows | XNA |
Release dates | |
Windows | June 25, 2015 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Art styles | Digitized |
Themes | Contemporary |
Key points
- An updated version of Streets of Fury previously available on Xbox LIVE Indie Games for Xbox 360.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Via Humble Widget. | |||
Steam | DRM-free after creating a steam_appid.txt file containing its Steam ID number 350910 in <path-to-game>.[2] |
- All versions require Steam DRM. A demo is also available from Steam.
- Soundtrack from the game can be listened from the developer's SoundCloud page.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Streets of Fury Save and Config\Config.xml |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/350910/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Streets of Fury Save and Config\Save.sav |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/350910/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Anamorphic 16:9. | ||
Field of view (FOV) | 2D game. | ||
Windowed | |||
Borderless fullscreen windowed | Although possible with borderless fullscreen windowed programs when played on your desktop's native resolution, the game always launches at 1280x720 in Windowed mode rather than the set resolution for Fullscreen mode.[3] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Although keyboard prompts are shown in the menus, in-game however uses Xbox 360 prompts only, regardless of input method being used.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput and XInput controllers are supported. Controllers must be selected for desired players in the Control Bindings screen. | |
Full controller support | ||
Controller remapping | Only for DirectInput-based controllers.[4] | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Although menus can use both keyboard and controllers, in-game however inputs only register from the selected device assigned to the players from the Controller Bindings screen. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 1.6 GHz | 2 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | X1950 Pro, 7900 GT DirectX 9.0c compatible Shader model 3.0 support |
HD 4770, 8800 GTX |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/350910/
in addition to or instead of this directory. The app ID (350910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Streets of Fury EX - Hardcore Gaming 101 - last accessed on 2019-12-14
- "The game itself is a highly enhanced remake of a game previously seen on XBOX Live Indie Games, a service that typically featured small, shareware-esque games, often made by a singular person."
- ↑ Verified by User:AmethystViper on 2019-12-11
- Creating a new steam_appid.txt file for the game with its Steam App ID number when it didn't initially had this file upon installation allowed the game to legitimately launch without Steam.
- ↑ Verified by User:AmethystViper on 2019-12-14
- Attempting to use Borderless Gaming on the game before switch back and forth between Windowed and Fullscreen modes to change the windowed mode resolution distorts the visuals in Borderless Fullscreen.
- ↑ Verified by User:AmethystViper on 2019-12-14
- Although it's possible to set an XInput controller to "Generic controller" from the Control Bindings menu, it appears to be bugged when setting an Xbox One controller to "Generic controller" and it does not work properly.