Starshot: Space Circus Fever
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Infogrames | |
Publishers | |
Infogrames | |
Steam | Pixel Games UK |
Release dates | |
Windows | December 4, 1998 |
Key points
- Compared to the Nintendo 64 version the PC version has full voice acting, pre-rendered cutscenes and higher quality textures, but has no widescreen support. The music is completely different between the two versions.
- The PC soundtrack has been made available for download by the original author.[1]
- Can be played on modern systems using nGlide with full 3D hardware acceleration.
General information
Availability
Demo
- A demo is available here. It includes the first level Tensuns.
Essential improvements
nGlide
- nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions.
Instructions[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\Infogrames\Space Circus\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1437040/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\Infogrames\Space Circus\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1437040/pfx/[Note 2] |
- This game is designed to be played directly from the CD and doesn't require installation. Settings and saved games in the registry are encrypted.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In software mode resolutions up to 640x480 are available, in Glide mode up to 800x600. Higher resolutions can be forced using nGlide, but the game is stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Camera can be zoomed in/out using the controls. | ||
Windowed | Originally possible only when Windows is running in High Color (16 bit) mode. When using nGlide windowed mode can be toggled by pressing Alt+↵ Enter regardless of the color settings. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Can be forced in the GPU control panel when using nGlide. | ||
Anti-aliasing (AA) | Can be forced in the GPU control panel when using nGlide. | ||
Vertical sync (Vsync) | Can be turned on/off in the nGlide Configurator when using nGlide. | ||
60 FPS and 120+ FPS | In hardware mode when Vsync is disabled using nGlide the maximum is 77 FPS. In software mode the framerate seems to be uncapped and the maximum reported is 125 FPS. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Xbox 360 controller works, except the trigger buttons and haptic feedback. | |
Full controller support | ||
Controller remapping | Only buttons can be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, ambiance and sound effects. | |
Surround sound | ||
Subtitles | The pre-rendered intro cutscene and some enemy speech have no subtitles. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Problem running the game in software mode
- When running the game in software mode in fullscreen the game freezes after the intro cutscene or after loading a save.
Run the game in windowed mode[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide | 2.46, 2.53, 3 | |
Software renderer | Run the game with soft parameter. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Command line parameters
- See command line arguments on how to use the following options.
- More information about each parameter can be found in the
ReadMe.wri
file included on the game CD.
Parameter | Description |
---|---|
mode<width>x<height>{w,f} | Set screen width and height, fullscreen or window mode (example: mode640x480w). |
wintimer | Use Windows timer. |
libtimer | Use internal timer. |
glide | Enable Glide rendering mode (default). |
soft | Enable software rendering mode (the CPU will handle all the calculations). |
Debug mode (Warp++)
- It is possible to activate the debug mode, which also activates an additional menu called Warp++.
- Warp++ menu has options to cheat, load levels and view some cutscenes not used in the PC version.
- A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).[4]
Instructions[5] |
---|
|
Improved camera control
- The only way to freely control the camera while also moving is using a controller, but the camera controls are mapped to the D-pad and the movement is mapped to the left thumbstick which is not ideal. Camera controls are also inverted. There is no option to change these settings in the game.
- Using vJoy and UCR it is possible to create a virtual controller that controls the game, while a real controller is used to control the virtual one. This makes it possible to control the camera with the right thumbstick which significantly improves the gameplay experience.
vJoy instructions[3] |
---|
|
UCR instructions[3] |
---|
|
Cheats
- Some cheats are available in debug mode in the Warp++ menu.
- Holding F12 freezes enemy AI and camera and disables some traps.[6]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | No installation required | |
Video card (GPU) | DirectX 5 compatible | 3Dfx Glide compatible |
- Information taken from the game manual. Minimum shows the requirements when playing in software mode without a dedicated GPU, so the CPU requirements are higher.
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1437040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ MobyGames - Gilles Benois
- ↑ nGlide Compatibility list - last accessed on May 2023
- ↑ 3.0 3.1 3.2 Verified by User:Antrad on December 3, 2017
- ↑ YouTube - comments section - last accessed on May 2023
- ↑ The Cutting Room Floor - Starshot:Space Circus Fever - last accessed on May 2023
- ↑ YouTube - video description - last accessed on May 2023