Star Trek: Elite Force II

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Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
Publishers
Activision
Engines
id Tech 3
Release dates
Windows June 20, 2003
OS X November 2003
Star Trek: Elite Force
Star Trek: Voyager – Elite Force 2000
Star Trek: Elite Force II 2003

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek

Availability[edit]

Source DRM Notes Keys OS
Retail Only rare 2nd hand copies available.

Essential improvements[edit]

Patches[edit]

v1.1 Patch updates the game to the latest version.

Mods[edit]

HaZardModding Co-op Mod for Elite Force II allows multiplayer coop and adds additional features and options.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\base\%USERNAME%.cfg
macOS (OS X)
Configuration file uses the Windows user name.

Save game data location[edit]

System Location
Windows <path-to-game>\base\save
macOS (OS X)

Video settings[edit]

General settings.
General settings.
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
FOV X in console. Default FOV is 80.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Under advanced video settings.
Anti-aliasing (AA)
Under advanced video settings.
Vertical sync (Vsync)
Under advanced video settings. Disabling it causes zero-g physics to break, with the player failing to descend correctly.[citation needed]
60 FPS
120+ FPS
Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.

Widescreen resolution[edit]

Running a game in widescreen resolution[citation needed]
  1. Start a game.
  2. Open the console by pressing ~.
  3. Type in: r_customwidth X, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
  4. Now, type in: r_customheight Y, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
  5. Type in: r_mode -1 to make the game use custom resolutions.
  6. Type in vid_restart to restart the renderer and apply new resolution settings.
  7. Finally, change FOV using command FOV X. 100 seems to be a good value for 16:9 resolutions.

Notes

Running a game in a resolution not supported by your monitor will result in OpenGL error. To fix it - edit r_customwidth and r_customheight values in your config file. Refer to Game data to find where configuration file is located.
Running the game in widescreen mode will stretch some elements of HUD and menus.
Changing graphical options in-game will make a game run in 4:3 resolutions again. Repeat steps 5 and 6 to make a game run in widescreen mode, again.

Input settings[edit]

Mouse acceleration[edit]

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 3.0 & EAX 3[1]

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Available for Windows (included with the game - install v1.1 Patch to update) and Linux.
Direct IP

Issues fixed[edit]

Low framerate / stuttering[edit]

Rename EXE file[citation needed]
  1. Go to <path-to-game>.
  2. Rename EF2.exe to Quake3.exe.

Notes

Make sure to update your shortcuts.

System requirements[edit]

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Pentium III or Athlon, 600MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible

References

  1. Aureal A3D Central - 3D Sound Software list