Key points
General information
<path-to-game>\Data\Config\Properties.txt
property playOpeningMovie (hash(playOpeningMovie)) bool
<path-to-game>\Data\Config\ConfigManager.txt
boolProp playOpeningMovie false
Patches can be installed through the launcher or manually:
<path-to-game>\Spore\Data
-r:YourWidthxYourHeight
Login.prop
Preferences.prop
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\SPORE
<path-to-game>\Data\
<path-to-game>
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[2]
<path-to-game>\DATA\LOCALE\EN-US\
<path-to-game>\DATA\LOCALE\
EN-GB
This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.
X:\Spore\Data\Locale\
#0461227D
#0FD9C1E3.prop.xml
<path-to-game>\Data\Locale\yourlanguage\NameGeneration.package
This fix doesn't invoke the Joker Badge.
rename star X
rename planet X