Spore

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Spore
Spore cover
Developers
Maxis
macOS (OS X) TransGaming Inc.[1]
Publishers
Electronic Arts
Release dates
Windows September 7, 2008
macOS (OS X) September 7, 2008
Spore guide at StrategyWiki
Spore at Wikipedia
Spore
Spore 2008
Darkspore 2011

Key points

A major game breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.

General information

Official forums
Spore Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Requires online activation
Can only be used x times
SecuROM PA DRM, serial key can be used up to five times. Use this tool to free an activation slot.
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Windows
macOS (OS X)
GOG.com
DRM-free
Includes all expansion packs.
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Windows
Origin
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Full game. Includes all the main gameplay features.
Buy this for the full Spore experience.
Windows
macOS (OS X)
Origin
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Limited version that only includes the Spore Creator Creator.
Do not buy this if you want the full Spore experience.
Windows
Steam
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Contact the EA Support to activate any Spore keys on Origin.
Does not use the SecuROM DRM.
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Windows
Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail spore keys on Origin.[3]

Spore Creature Creator[edit]

An extremely limited version of the game that only includes the Creature Creator and nothing else.
All creatures created in this utility can be carried over to the full game.
Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]

Downloadable content (DLC) and expansions

Name Notes
Bot Parts Pack Free limited promotion with Dr. Pepper bottles in the United States. The promotion has ended. The DLC can be downloaded from ModDB
Windows
Creepy & Cute Parts Pack
Windows
Galactic Adventures
Windows

Essential improvements[edit]

Skip intro videos[edit]

Skip Intro[4]
  1. Go to <path-to-game>\Data\Config\Properties.txt
  2. Add property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
  3. Go to <path-to-game>\Data\Config\ConfigManager.txt
  4. Add boolProp playOpeningMovie false at the end of the file and save.

Patches[edit]

Patches can be installed through the launcher or manually:

Installing mods[edit]

Instructions[citation needed]

Spore Master[edit]

Allows the game's packages to be easily changed and modified.

450 mods archive[edit]

Contains a wide array of mods, which have been stored for archival purposes.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\SPORE\Preferences\
macOS (OS X)

Save game data location[edit]

System Location
Windows %APPDATA%\Spore\Games
%USERPROFILE%\Documents\My Spore Creations
macOS (OS X)
A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Position affects gameplay.
Ultra-widescreen
4K Ultra HD
UI does not scale with resolution and is extremely small in 4K and does not always function properly (buttons appearing in a different location from where you click). Maximum resolution is limited by desktop resolution - if you want to play in 4K you must set 4K resolution on your desktop.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
In-game Texture Quality "High" = "Medium" with control panel forced AF 4x+
Anti-aliasing (AA)
FXAA can be forced through the display drivers. MSAA does not always work depending on scenes.
Vertical sync (Vsync)
V-Sync can be forced through the display drivers.
60 FPS
Frame rate is capped at 30 FPS. See High frame rate.
120+ FPS
Frame rate is capped at 30 FPS. See High frame rate.

Widescreen resolution[edit]

Widescreen resolution[citation needed]
  1. See Command line arguments.
  2. Use -r:YourWidthxYourHeight

High frame rate[edit]

Change the frame rate limiter[5]
  1. Go to <path-to-game>\Data\Config\.
  2. Open Properties.txt.
  3. Add the following line to the end of the file: property frameLimitMS 44 int
  4. Save and close the file.
  5. Now open the file ConfigManager.txt.
  6. Add the following line to the end of the file: intProp frameLimitMS 16
  7. Save and close the file.
  8. The game will now run at 62 FPS instead. Change the integer value in ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second.
  9. For a more precise limit, set frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an additional frame rate limiter to force the desired limit.

Notes

The default value of frameLimitMS is 33, for 30 frames per second.
No decimal support. To compensate, use an additional frame rate limiter to force the desired limit.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
In its second stage (the 'tribal' stage), you cannot adjust the y-axis inversion of the camera control.
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
On by default.
Closed captions
Mute on focus lost

Localizations

How do I change language?
Language UI Audio Sub Notes
English
Use the -locale:en-gb or the -locale:en-us parameter.
Czech
Use the -locale:cs-cz parameter.
Danish
Use the -locale:da-dk parameter.
Dutch
Use the -locale:nl-nl parameter.
Finnish
Use the -locale:fi-fi parameter.
French
Use the -locale:fr-fr parameter.
German
Use the -locale:de-de parameter.
Hungarian
Use the -locale:hu-hu parameter.
Italian
Use the -locale:it-it parameter.
Norwegian
Use the -locale:no-no parameter.
Polish
Use the -locale:pl-pl parameter.
Portuguese
Use the -locale:pt-pt parameter.
Brazilian Portuguese
Use the -locale:pt-br parameter.
Russian
Use the -locale:ru-ru parameter.
Spanish
Use the -locale:es-es parameter.
Swedish
Use the -locale:sv-se parameter.

Issues fixed[edit]

Runtime Error R6025[edit]

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete Login.prop and Preferences.prop

Launch Error [2000] and [1004][edit]

Fix broken registry keys[citation needed]
  1. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\SPORE
  2. Make sure DataDir is your <path-to-game>\Data\ folder
  3. Make sure InstallLoc is your <path-to-game> folder
  4. Create a 32 bit word named ReIndexYesOrNo with a value of 0
  5. Create a 32 bit word named InstallCompleted with a value of 1

No Trees visible on planet from Creature Stage onwards[edit]

After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.

"BAD_DATA" Names[edit]

This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[6]

Launch the game with -locale:en-us parameter[citation needed]
Missing NameGeneration File[citation needed]
  1. Go into the folder <path-to-game>\DATA\LOCALE\EN-US\.
  2. Right click on the file named NameGeneration.package and click Copy.
  3. Go back to <path-to-game>\DATA\LOCALE\ and enter the folder EN-GB
  4. Right click within the folder and click Paste
SporeMaster 2.0[citation needed]

This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.

  1. Download SporeMaster 2.0.
  2. If you don't have it, download .NET Framework 3.5.
  3. Insert your SPORE disc into your disc drive.
  4. Go to X:\Spore\Data\Locale\, with X the letter of your disc drive.
  5. Copy the folder of your language and paste to your desktop, followed by a folder of any other language.
  6. Go into the copied folder of your language.
  7. Rename NameGeneration.package to whatever you want.
  8. Open SporeMaster twice.
  9. In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml.
  10. In the second, do the same with your NameGenerator.
  11. Within #0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names.
  12. When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the <path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
Change Planet and Star Names Manually[citation needed]

This fix doesn't invoke the Joker Badge.

  1. In the Space Stage, go to another Solar System that isn't yours (or another save game).
  2. Press Ctrl+C+ Shift.
  3. Enter these codes to change names:
  • rename star X - Where "X" is the desired name
  • rename planet X - Where "X" is the desired name
You can rename everything in your own system EXCEPT your home world.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 2.0, 3.0
64-bit executable

System requirements[edit]

Windows
Minimum
Operating system (OS) XP SP1, Vista
Processor (CPU) 2.0 GHz Intel Pentium 4 or equivalent
System memory (RAM) 512 MB (XP)
768 MB (Vista)
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM
Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.5.3 or higher
Processor (CPU) Intel Core Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel Integrated GMA X3100
128 MB of VRAM
Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
Supported Intel integrated graphics chipsets: Windows: GMA 950, GMA 3x00 series. Mac: GMA X3100
The game does not support PowerPC based Macs or the GMA 950 class of integrated video cards

References