Space Pirates and Zombies
| |
| Developers
OS X
Linux
|
| Engines
|
| Release dates
Windows
August 15, 2011 OS X
July 12, 2012 Linux
September 18, 2012 |
| |
| Space Pirates and Zombies | 2011 |
| Space Pirates and Zombies 2 | TBA |
General information
Space Pirates and Zombies Official Website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Developer website | |
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| Amazon.com | |
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| Desura | |
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| GamersGate | |
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| GOG.com | |
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| Green Man Gaming | |
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| Steam | |
Game data[edit]
Configuration file and save game data location[edit]
| Location | |
|---|---|
| Windows | %APPDATA%\MinMaxGames\SpacePiratesAndZombies< |
| OS X | |
| Linux | ~/.local/share/SpacePiratesAndZombies/ |
This game supports the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
Syncs save games. |
| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |
|
|
| Multi-monitor | |
|
See Multi-monitor. |
| Field of view (FOV) | |
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| Windowed | |
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| Borderless fullscreen windowed | |
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| Anisotropic filtering (AF) | |
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| Anti-aliasing (AA) | |
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| Vertical sync (Vsync) | |
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| High frame rate | |
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Multi-monitor[edit]
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Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
|
| Mouse acceleration | |
|
| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
|
| Surround sound | |
|
| Subtitles | |
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| Closed captions | |
|
| Mute on focus lost | |
Localizations
| Language | UI | Audio | CC | Notes |
|---|---|---|---|---|
| English | |
|
|
Issues fixed[edit]
Black Screen of Death for multi-monitor users[edit]
Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine.
Developer Blorfy created a fix that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place canvas.cs.dso into common/gameScripts inside the SPAZ folder, replacing the file inside.
Lag and Stuttering with Catalyst 12.3[edit]
Stuttering is caused by game defaulting to one processor core. Change this by opening task manager, right-click "spazgame.exe" under "processes", set affinity and select at least 2 cores Alternatively, check the "Direct X Compatibility Mode" in the startup options
Steam startup failure[edit]
Some users report putting Steam into to offline mode and launching the game will allow normal use.
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | XP | |
| Processor (CPU) | 2.5 GHz | |
| System memory (RAM) | 1 GB | |
| Hard disk drive (HDD) | 250 MB | |
| Video card (GPU) | 256 MB of VRAM OpenGL 3.0 compatible DirectX 9 compatible | |
| OS X | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | 10.6.8 | |
| Processor (CPU) | 1.8 GHz Intel Core Duo | |
| System memory (RAM) | 1 GB | |
| Hard disk drive (HDD) | 500 MB | |
