South Park: The Stick of Truth

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South Park: The Stick of Truth
South Park: The Stick of Truth cover
Developers
Obsidian Entertainment
Publishers
Ubisoft
Engines
Onyx
Release dates
Windows March 4, 2014
South Park
South Park: The Stick of Truth 2014
South Park: The Fractured But Whole 2016

Key points

Frame rate capped at 30 FPS; see High frame rate to fix.

General information

Official site
Official forum
South Park Archives - A huge wiki for South Park
Steam Community Discussions

Availability[edit]

All versions require Steam.

Downloadable content (DLC) and expansions

Name Notes
Ultimate Fellowship Pack
Super Samurai Spaceman Pack

Essential improvements[edit]

Skip intro videos[edit]

Skip intro videos
  1. Go to <path-to-game>\data\movies\
  2. Move, delete or rename the following files:
000_autodesk.bk2
000_obsidian.bk2
000_spds.bk2
000_ubisoft.bk2

Notes

Even after removing the files, the audio will still play during the shortened pre-menu state.
Do not alter 000_testload.bk2and 000_newday.bk2. Without 000_newday.bk2, the game will not save after a boss fight at the end of the first in-game day and won't proceed. 000_testload.bk2 is used for transitions into battles.

Game data[edit]

Configuration files location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\South Park - The Stick of Truth\
<path-to-game>\
user.ini stores the user specific configuration, in the user path. If the file is not present, you can copy typical contents from here. Or if you simply change any one of the available settings in-game the game will then create a user.ini at the mentioned location.
config.ini stores the global configuration, in the install path.
engine.ini stores the default configuration, in the install path.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\South Park - The Stick of Truth\save\

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.

Widescreen resolution[edit]

Enable additional aspect ratio support
  1. Open user.ini found in the configuration files location.
  2. Find the following settings:
    support_aspect_ratio_16_10 = false
    support_aspect_ratio_4_3 = false
    support_aspect_ratio_custom = false
  3. Change all of these to true
  4. Afterwards make sure the following settings match your monitor:
    full_screen_height =
    full_screen_hz =
    full_screen_width =

Notes

If any of the options are missing from the user.ini, copy them in.
Use Flawless Widescreen
  1. Make sure the game resolution is set to your custom resolution
  2. Download Flawless Widescreen. In the program choose the game plugin.

Notes

You might need to Alt+Tab in and out of the game for the fix to be applied.
Due to the game being designed around 16:9, some HUD elements might be misplaced and graphics not meant to be seen might be visible.
The Flawless Widescreen script may need to be adjusted for non-English languages (see the WSGF topic for the workaround).

Anti-aliasing (AA)[edit]

Modify anti-aliasing settings
  1. Open user.ini found in the configuration files location.
  2. Change scaleform_edge_aa according to your liking. (Between 0 — ∞)

Notes

1.0 is the default, 0 turns off anti-aliasing. Higher values cause blurring.

High frame rate[edit]

The vsync setting is also responsible for frame rate limiting.
Manually disable vsync
  1. Open user.ini found in the configuration files location.
  2. Set vsync to 0.

Notes

You may experience issues with the game when playing with an unlocked frame rate. In such a case, force Vsync in the video drivers.

Input settings[edit]

If controller is present game defaults to it, disables most keyboard buttons, changes mouse behaviour in menus and HUD will show 360 controller prompts. Simply unplug or disable controller if playing with keyboard and mouse.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Master, music, voice, SFX
Surround sound
Up to 5.0 output[1]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English
Brazilian Portuguese
French
German
Italian
Polish
Russian
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Wwise
Interface Scaleform
Cutscenes Bink Video

user.ini[edit]

These are typical contents of user.ini.
[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 1
enable_postprocess = true
enable_depth_of_field = false
enable_bloom = false
enable_antialias = false
enable_color_correction = false
enable_color_controls = false
enable_fog = false
enable_heat_haze = true
enable_transparent_depth = false
motion_blur_enable = false
motion_blur_scale = 0.5
motion_blur_max_length = 0.3
movie_sharpen_amount = 0.0
movie_sharpen_radius = 0.0
msaa = 0
s3d_ar_multiplier = 1.3
scaleform_edge_aa = 1.0
separate_dimensions = 1
shader_quality = 1
shadow_quality = 3
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = false
support_skinning = false
texture_quality = 4096
use_directx_11 = false
vsync = 1
window_height = 720
window_width = 1280

[Engine.Audio]
enable_communication = 1
enabled = 1

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP3 / Vista SP2 / 7 / 8
Processor (CPU) Intel Pentium Dual Core E2180 2.0 GHz
AMD Athlon 64 X2 3800+ 2.0 GHz
Intel Core 2 Duo E4400 2.0 GHz
AMD Athlon 64 X2 4400+ 2.3 GHz
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce 8800 GT
AMD Radeon HD 2600 XT
512 MB of VRAM
DirectX 9.0c compatible
Shader model 4.0 support
Nvidia GeForce 9800 GT
ATI Radeon HD 4870
512 MB of VRAM
DirectX 9.0c compatible
Shader model 4.0 support

References

  1. PC Gaming Surround Sound Round-up