Shadow Warrior (2013)

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Shadow Warrior (2013)
Shadow Warrior 2013 Coverart.png
Release dates
September 26, 2013
March 31, 2015
March 31, 2015
Shadow Warrior (2013) at Steam Charts
Shadow Warrior (2013) at SteamDB
 Shadow Warrior (2013) at Wikipedia
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General information

Information Port Report
More information Community Discussions for game series
More information Support Page
More information Steam Community Discussions


Source DRM Notes Keys
Publisher website DRM-free Click the "Buy on Humble" button to purchase via Humble Widget Availability Table Icons - Steam.svg Availability Table Icons - Steam.svg
GamersGate Availability Table Icons - Steam.svg
Games Republic Availability Table Icons - Steam.svg DRM-free
Green Man Gaming Availability Table Icons - Steam.svg
Humble Store DRM-free Availability Table Icons - Steam.svg
Steam Availability Table Icons - Steam.svg

Game data[edit]

Configuration file(s) location[edit]

Windows %USERPROFILE%\Documents\Shadow Warrior\profiles\
%USERPROFILE%\Documents\Shadow Warrior DX11\profiles\
Linux ~/.local/share/Flying Wild Hog/Shadow Warrior/
Advantage This game supports the XDG Base Directory Specification on Linux.

Save game data location[edit]

Windows %USERPROFILE%\Documents\Shadow Warrior\profiles\
%USERPROFILE%\Documents\Shadow Warrior DX11\profiles\
Linux ~/.local/share/Flying Wild Hog/Shadow Warrior/
Steam <Steam-folder>/userdata/<user-id>/233130/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

Video settings.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Gold.svg
Multi-monitor Native WSGF MM Gold.svg
Ultra-widescreen Native WSGF UW Gold.svg
4K Ultra HD Native WSGF Incomplete.svg
Field of view (FOV) Native 50-90° vertical. For higher values, see Field of view (FOV).
Windowed Native
Borderless fullscreen windowed Native Check 'Enable Full Screen' in version 1.5.
Anisotropic filtering (AF) Native Up to 16 samples.
Anti-aliasing (AA) Native Off, FXAA and FSAA 2x-4x (FSAA not in 1.5 build).
Vertical sync (Vsync) Native
High frame rate Native No frame rate cap as of version 1.5.

Field of view (FOV)[edit]

Information Weapon FOV is always locked at 50°.

Fix Set custom FOV in console

  1. Bring up the in-game console by pressing Ctrl+~.
  2. Type in and enter r_fov 100 (replace 100 with desired vertical FOV).

Input settings[edit]

Input settings.
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Impossible Mouse smoothing option in menu. Acceleration is not present.
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller support Native
Full controller support Native
Controller remapping Impossible Alternative layouts for sticks, buttons, and triggers.
Controller Y-axis inversion Native

Toggle crouch and zoom[edit]

Fix Add key bindings[1]

  1. Open binds.cfg located in your profile folder.
  2. Add the following entries.
    bind +c "crouch_toggle"
    bind +z "zoom_toggle"
    • Replace c and z with any keys you like; use mouse_4 and mouse_5 for side mouse buttons.
  3. Save and close the file.

Audio settings[edit]

Audio settings.
Game settings.
Audio options Native Notes
Separate volume controls Native Global, music and voice volume sliders.
Surround sound Native Auto-detection with option to force stereo.
Subtitles Native
Closed captions Impossible
Mute on focus lost Native


Language UI Audio CC Notes
English Native Native Native
Brazilian Portuguese Native Impossible Native
French Native Impossible Native
German Native Impossible Native
Hungarian Native Impossible Native
Italian Native Impossible Native
Japanese Native Impossible Native
Polish Native Impossible Native
Russian Native Impossible Native
Spanish Native Impossible Native
Simplified Chinese Native Impossible Native

Issues fixed[edit]

Frame stuttering[edit]

Fix Enable Triple Buffering in options menu[2]

Check Triple buffering and/or Vsync box in video options menu.

Crash on startup (DX11)[edit]

Fix Close Dxtory if it's running[3]

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11
OpenGL 3.2, 4 OS X and Linux only.
Shader Model support 3, 5
64-bit executable Native


Middleware Notes
Physics Havok Physics
Audio FMOD Ex Sound System
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) XP, Vista, 7, 8 7 SP1 64 bit
Processor (CPU) 2.4 Ghz Dual Core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
15 GB
Video card (GPU) Radeon 3870
GeForce 8800 GT
DirectX 9.0c compatible
Radeon 4890
GeForce GTX 460
DirectX 11 compatible
Minimum Recommended
Operating system (OS) 10.9 10.9
Processor (CPU) 2.4 GHz Dual Core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
15 GB
Video card (GPU) AMD Radeon HD 5870
Intel HD 4000
Nvidia GeForce 9600/130/Quadro FX 5600
512 MB of VRAM
AMD Radeon HD 6970
Nvidia GeForce GTX 780
1.5GB of VRAM
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.4 GHz Dual core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
15 GB
Video card (GPU) OpenGL 3.2+ supported
512 MB of VRAM
OpenGL 4.x+ supported (Discrete)
1.5 GB of VRAM


  1. Please add an Option to toggle Zoom/Ironsight Mode :: Shadow Warrior General Discussions
  2. visual stutter :: Shadow Warrior General Discussions
  3. Crash on startup :: Shadow Warrior General Discussions