Shadow Warrior (2013)

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Shadow Warrior (2013)
Shadow Warrior 2013 Coverart.png
Release dates
September 26, 2013
March 31, 2015
March 31, 2015
Shadow Warrior (2013) at Steam Charts
Shadow Warrior (2013) at SteamDB
 Shadow Warrior (2013) at Wikipedia
Shadow Warrior
Shadow Warrior 1997
Twin Dragon
Wanton Destruction
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013

This page is for the 2013 remake. For the original 1997 Shadow Warrior game, see Shadow Warrior.

General information

Information Port Report
More information Community Discussions for game series
More information Support Page
More information Steam Community Discussions


Source DRM Notes Keys
Publisher website DRM-free Click the "Buy on Humble" button to purchase via Humble Widget Availability Table Icons - Steam.svg Availability Table Icons - Steam.svg
GamersGate Availability Table Icons - Steam.svg
Games Republic Availability Table Icons - Steam.svg DRM-free
Green Man Gaming Availability Table Icons - Steam.svg
Humble Store DRM-free Availability Table Icons - Steam.svg
Steam Availability Table Icons - Steam.svg

Game data[edit]

Configuration file(s) location[edit]

Windows %USERPROFILE%\Documents\Shadow Warrior\profiles\
%USERPROFILE%\Documents\Shadow Warrior DX11\profiles\
Linux ~/.local/share/Flying Wild Hog/Shadow Warrior/
Advantage This game supports the XDG Base Directory Specification on Linux.

Save game data location[edit]

Windows %USERPROFILE%\Documents\Shadow Warrior\profiles\
%USERPROFILE%\Documents\Shadow Warrior DX11\profiles\
Linux ~/.local/share/Flying Wild Hog/Shadow Warrior/
Steam <Steam-folder>/userdata/<user-id>/233130/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

Information Adjustments made via the in-game console are written in the profile's config.cfg once the game is saved.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Gold.svg
Multi-monitor Native WSGF MM Gold.svg
Ultra-widescreen Native WSGF UW Gold.svg
4K Ultra HD Native WSGF Incomplete.svg
Field of view (FOV) Native Game uses vertical FOV and includes a slider between 50° and 90°.
For custom values, open the console via Ctrl+~ and modify r_fov cvar.
Weapon FOV remains at 50° and cannot be changed.
Windowed Native
Borderless fullscreen windowed Impossible Graphical glitches appear if enabled using a third-party tool.
Anisotropic filtering (AF) Native Up to 16x.
Anti-aliasing (AA) Native Off, FXAA and FSAA 2x-4x (FSAA not in 1.5 build)
Vertical sync (Vsync) Native
High frame rate Native Frame rate is capped at 60 FPS by default. As of version 1.5.0, an unlocked frame rate option is available in-game.
Alternatively, use r_max_fps 0 to remove the cap entirely.

Input settings[edit]

Input settings.
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Native Disabled by default.
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller support Native
Full controller support Native
Controller remapping Native
Controller Y-axis inversion Native

Audio settings[edit]

Audio settings.
Game settings.
Audio options Native Notes
Separate volume controls Native Global, music and voice volume sliders.
Surround sound Native Auto-detection with option to force stereo.
Subtitles Native
Closed captions Impossible
Mute on focus lost Native


Language UI Audio CC Notes
English Native Native Native
Brazilian Portuguese Native Impossible Native
French Native Impossible Native
German Native Impossible Native
Hungarian Native Impossible Native
Italian Native Impossible Native
Japanese Native Impossible Native
Polish Native Impossible Native
Russian Native Impossible Native
Spanish Native Impossible Native
Simplified Chinese Native Impossible Native

Issues fixed[edit]

Frame stuttering[edit]

Fix Enable Triple Buffering and/or Vertical Synchronization via the in-game video options[1]

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11
OpenGL 3.2, 4 OS X and Linux only.
Shader Model support 3, 5
64-bit executable Native

System requirements[edit]

Minimum Recommended
Operating system (OS) XP, Vista, 7, 8 7 SP1 64 bit
Processor (CPU) 2.4 Ghz Dual Core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
8 GB
Video card (GPU) Radeon 3870
GeForce 8800 GT
DirectX 9.0c compatible
Radeon 4890
GeForce GTX 460
Minimum Recommended
Operating system (OS) 10.9 10.9
Processor (CPU) 2.4 GHz Dual Core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
Video card (GPU) HD Graphics 3000
GeForce 8600/8800/9600/120/130/Quadro FX 5600
Radeon HD 2400
512MB of VRAM
Radeon HD 5670/5750/5770/6630/6750/6770/6970
GeForce 640/650/660/675/680/750/755/775/780
HD Graphics 5000/Iris
1.5GB of VRAM
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.4 GHz Dual core Intel Core 2 Quad 8200
AMD Phenom X4 9950
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
Video card (GPU) 512MB of VRAM OpenGL 4.x+ supported
1.5GB of VRAM


  1. visual stutter :: Shadow Warrior General Discussions