Space Pirates and Zombies

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Space Pirates and Zombies
SPAZ Logo.jpg
Release dates
August 15, 2011
July 12, 2012
September 18, 2012
Space Pirates and Zombies at SteamDB
 Space Pirates and Zombies at Wikipedia
Space Pirates and Zombies
Space Pirates and Zombies 2011
Space Pirates and Zombies 2 2015

General information

More information Space Pirates and Zombies Official Website
More information Community Discussions
More information Support Page
More information Steam Community Discussions
More information Steam Users' Forums


Source DRM Notes Keys
Developer website DRM-free DRM details are not known
Desura DRM-free DRM-free
Green Man Gaming Playfire ClientRequires online activation DRM: SecuROM.
Steam Availability Table Icons - Steam.svg

Game data[edit]

Configuration file and save game data location[edit]

Windows %APPDATA%\MinMaxGames\SpacePiratesAndZombies<
Linux $XDG_DATA_HOME/SpacePiratesAndZombies/
Advantage This game supports the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native support Syncs save games.
GameSave Manager Native support

Video settings[edit]

Launcher options menu.
In-game options menu.
Graphics option Option WSGF Notes
Widescreen resolution Native support WSGF WS Bronze.svg
Multi-monitor Hackable WSGF MM Bronze.svg See Multi-monitor.
Field of view (FOV) Not applicable
Windowed Native support
Borderless fullscreen windowed Hackable Use Borderless Gaming.
Anisotropic filtering (AF) No native support
Anti-aliasing (AA) No native support
Vertical sync (Vsync) Unknown
60 FPS Native support
120+ FPS Native support


Fix Set multi-monitor resolution[1]

  1. Go to %APPDATA%\MinMaxGames\SpacePiratesAndZombies\b_settings
  2. Edit spz_settings.cs and set your resolution.
  3. Save the file and set it to read-only.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping Native support
Mouse acceleration No native support
Mouse input in menus Native support
Mouse Y-axis inversion Not applicable
Controller support No native support

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native support
Surround sound Not applicable
Subtitles Native support
Closed captions No native support
Mute on focus lost Native support


Language UI Audio CC Notes
English Native support Native support Native support

Issues fixed[edit]

Black Screen of Death for multi-monitor users[edit]

Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine.

Developer Blorfy created a fix that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place canvas.cs.dso into common/gameScripts inside the SPAZ folder, replacing the file inside.

Lag and Stuttering with Catalyst 12.3[edit]

Stuttering is caused by game defaulting to one processor core. Change this by opening task manager, right-click "spazgame.exe" under "processes", set affinity and select at least 2 cores Alternatively, check the "Direct X Compatibility Mode" in the startup options

Steam startup failure[edit]

Some users report putting Steam into to offline mode and launching the game will allow normal use.

Other information[edit]


Technical specs Supported Notes
Direct3D 7 Only when running the game in "DirectX Compatibility Mode".
OpenGL 3.0
64-bit executable No native support


Middleware Notes
Audio OpenAL

System requirements[edit]

Operating system (OS) XP, Vista, 7, 8, 8.1
Processor (CPU) 2.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 256 MB of VRAM
OpenGL 3.0 compatible
DirectX 9 compatible
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 1.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 3.0 compatible
Operating system (OS) Ubuntu 14.04, Linux Mint 17
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 512 MB of VRAM
OpenGL 3.0 compatible
Information The Linux version requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies


  1. Space Pirates and Zombies | WSGF