Port Royale 3: Pirates & Merchants
| Release dates
May 4, 2012
|Port Royale: Gold, Power and Pirates||2002|
|Port Royale 2||2004|
|Port Royale 3: Pirates & Merchants||2012|
- 1 Availability
- 2 Game data
- 3 Video settings
- 4 Input settings
- 5 Audio settings
- 6 Network
- 7 Issues unresolved
- 8 Issues fixed
- 9 System requirements
- 10 References
Configuration file(s) location
Save game data location
|Field of view (FOV)|
|Borderless fullscreen windowed|
|Anisotropic filtering (AF)|
|Vertical sync (Vsync)|
|High frame rate|
|Keyboard and mouse||Native||Notes|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Separate volume controls|
|Mute on focus lost|
Frozen ship bug
Sometimes the game will completely freeze, and the ships and timer will also freeze (although it is still possible to interact with the towns.
Talking to the Architect in town and accessing the Build grid seems to unfreeze time, though the bug might still recur.
Missing Building Name In Town
When a player reaches a certain rank, building names over buildings disappear.
When a shipyard has more than 1 ship to offer, it frequently auto-selects the 1st ship. Players could accidentally buy the wrong ship if they are not clicking the buy button fast enough.
On version 1.1.2 quests aren't giving any reputation increase.
Reportedly, loading a game will not allow saves to be made automatically.
Autosave timer can also be adjusted by going into the
%APPDATA%\Kalypsomedia\Port Royale 3\
There is a section where one can adjust the number of seconds between autosaves:
[Autosave] Timer = 480
|Operating system (OS)||XP, Vista, 7||7|
|Processor (CPU)||Dual Core||Quad Core|
|System memory (RAM)||2 GB||4 GB|
|Hard disk drive (HDD)|| |
|Video card (GPU)|| Geforce 7 Series
DirectX 9.0c compatible
Shader model 2.0 support
| DirectX 10 compatible|
Shader model 3.0 support