Orcs Must Die!

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Orcs Must Die!
Orcs Must Die Coverart.png
Developers
Publishers
Engines
 
Release dates
Windows
October 12, 2011
Orcs Must Die! at Steam Charts
Orcs Must Die! at SteamDB
 Orcs Must Die! at Wikipedia
Orcs Must Die!
Orcs Must Die! 2011
Artifacts of Power
Lost Adventures
Orcs Must Die! 2 2012
Classic levels
Fire and Water Booster Pack
Family Ties Booster Pack
Are We There Yeti?
Orcs Must Die! Unchained 2014

Key points

Advantage Reported to run well even on older machines.[citation needed]

General information

More information Orcs Must Die! Wiki - A small wiki for the Orcs Must Die! series
More information Official Forums
More information Steam Community Discussions
More information Steam Users' Forums - For the series

Availability[edit]

Source DRM Notes Keys
Steam Availability Table Icons - Steam.svg
Information All versions require Steam.

Game data[edit]

Configuration file(s) location[edit]

  Location 
Windows <path-to-game>\Data\startup\user.cfg
%USERPROFILE%\Documents\Orcs Must Die\VideoSettings.xml
Information VideoSettings.xml includes resolution, vsync and MSAA. user.cfg has to be created by user.

Save game data location[edit]

  Location 
Windows <path-to-game>\Data\startup

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

In-game options menu.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Bronze.svg
Multi-monitor Hackable WSGF MM Bronze.svg Refer to WSGF article.
Field of view (FOV) Hackable Use FOV tool or Flawless Widescreen.
Windowed Hackable See Windowed.
Borderless fullscreen windowed Impossible
Anisotropic filtering (AF) Native
Anti-aliasing (AA) Native
Vertical sync (Vsync) Native
High frame rate Native No frame rate or refresh rate cap.[1]

Overheating Graphics Card[edit]

Information There's reports game overheating GPU. Vsync seems to help but some users may prefer not to use it.

Fix Cap the frame rate[2]

  1. Open created user.cfg in configuration file location.
  2. Add new line Forcefps=XX and replace XX with desired value.

Windowed[edit]

Fix Edit user.cfg

  1. Open created user.cfg in configuration file location.
  2. Add new line Window

Input settings[edit]

The default keyboard/mouse layout for Orcs Must Die!
The gamepad layout for Orcs Must Die!
Keyboard and mouse Native Notes
Remapping Hackable See Remapping.
Mouse acceleration Native
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller
Controller support Native XInput controllers fully supported.
Full controller support Native
Controller remapping Impossible
Controller Y-axis inversion Native

Remapping[edit]

Fix Edit user.cfg[3]

  1. Open created user.cfg in configuration file location.
  2. Copy and paste the following to user.cfg, uncomment key you want to rebind and change key to desired one.
// Sample Key Bindings
// Uncomment and remap to your liking. (delete the // marks at the beginning of the line)
// Only the commands listed below support key remappings.

//KeyBinding_Forward="w"
//KeyBinding_Backward="s"
//KeyBinding_Left="a"
//KeyBinding_Right="d"
//KeyBinding_Run="lshift"
//KeyBinding_Jump="space"
//KeyBinding_Go="g"
//KeyBinding_Book="b"
//KeyBinding_Weavers="v"
//KeyBinding_Map="m"
//KeyBinding_Bloodmap="l"
//KeyBinding_SellTrap="e"
//KeyBinding_RotateTrap="r"
//KeyBinding_ActionBar_1="1"
//KeyBinding_ActionBar_2="2"
//KeyBinding_ActionBar_3="-"
//KeyBinding_ActionBar_4="4"
//KeyBinding_ActionBar_5="5"
//KeyBinding_ActionBar_6="6"
//KeyBinding_ActionBar_7="7"
//KeyBinding_ActionBar_8="8"
//KeyBinding_ActionBar_9="9"
//KeyBinding_ActionBar_0="0"

// The following list is a complete list of valid keys that can be used for remapping
//
// Abbrevation Key(s)
//------------ --------------
// a - z letters
// 0 - 9 numerals
// , comma
// . period
// - minus
// ~ tilde
// ins INS
// del DEL
// home HOME
// end END
// pgup PGUP
// pgdn PGDN
// up up arrow
// down down arrow
// left left arrow
// right right arrow
// space space bar
// lshift left shift (single key mapping only - not to be used as a modifier)
// rshift right shift (single key mapping only - not to be used as a modifier)
// kp_slash Keypad /
// kp_mul Keypad *
// kp_minus Keypad -
// kp_plus Keypad plus
// kp_enter Keypad enter
// kp_period Keypad period
// kp_0 Keypad 0
// kp_1 Keypad 1
// kp_2 Keypad 2
// kp_3 Keypad 3
// kp_4 Keypad 4
// kp_5 Keypad 5
// kp_6 Keypad 6
// kp_7 Keypad 7
// kp_8 Keypad 8
// kp_9 Keypad 9 

Alternative Keyboard Layouts[edit]

Fix Edit user.cfg

  1. Open created user.cfg in configuration file location.
  2. Add new line Keyboardlayout="XXXXX" and replace XXXXX with either azerty, qwerty or qwertz to force said keyboard layout.

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native
Surround sound Native
Subtitles Impossible
Closed captions Impossible
Mute on focus lost Impossible

Localizations

Language UI Audio CC Notes
English Native Native Impossible
French Native Unknown Impossible
German Native Unknown Impossible
Italian Native Unknown Impossible
Spanish Native Unknown Impossible
Russian Native Unknown Impossible
Japanese Native Unknown Impossible
Polish Native Unknown Impossible
Brazilian Portuguese Native Unknown Impossible

Issues fixed[edit]

Black Boxes On Flaming Arrows[edit]

Information This issue is most likely caused by incompatibility with certain graphics cards. You can avoid this by lowering the graphics detail slider in the games options.

Bladestaff Alt-fire Crash[edit]

Information Most recent game patches should have addressed this issue. If you are still experiencing this with Nvidia SLI setup try following fix.

Fix Nvidia Control Panel

  1. Open the NVIDIA Control Panel and click 'Manage 3D Settings'.
  2. Click on the 'Program Settings' tab and click Add, before selecting orcsmustdie.exe located in <path-to-game>\Build\release.
  3. Scroll through the 'Feature' list until you find 'SLI Rendering Mode' and set this to 'Force alternate frame rendering 1', accepting the warning box which will appear.
  4. Finally, click apply.

"Failed To Correctly Load Data Files", "Failed To Initialise Engine"[edit]

Information Most recent game patches should have addressed this issue.

Fix Make sure you meet minimum requirements

Fix Verify game cache with steam

Fix Reinstall game

Fix Install redistributed DirectX and MSCV Runtime

  • dxsetup.exe and vcredist_x86.exe located in <path-to-game>\Installer.

Missing Knight of the Order DLC[edit]

This issue is most likely to occur with pre-ordered versions of the game, and results in the Knight of the Order DLC not appearing in game. To fix this, go to ...\Steam\appcache\appinfo.vdf and delete this file before restarting Steam. This file will then automatically be recreated and the DLC should appear in-game.

Object/Unit Placement Glitch[edit]

If a machine is below the minimum requirements to run the game then this issue may occur; involving incorrect positioning of many character models and equipment. Often orcs may appear stuck in the ground and their heads will be colliding with the floor mesh. This is most likely to occur on PCs with single-core processors, as the game itself is optimized to distribute animation-related processes to a second core. Without this core the game will not properly render most enemy units, meaning the game is essentially unplayable on single-core systems. The only solution to this is to run the game on a computer which utilises a multi-core processor.

If your computer has a dual or quad-core processor and you are still encountering this issue, you should check that the game is not being forced to run on a single core. To do this, minimise the game whilst it is running and open the task manager using the keyboard shortcut Ctrl+Alt+Del and go to the 'Processes' tab. Here, find OrcsMustDie.exe in the list of processes and right click it before selecting 'Set Affinity...'. If you are on a dual core system, a box will appear with two processor cores listed - most likely CPU 0 and CPU 1. On quad core systems, this list will most likely also include CPU 2 and CPU 3. Tick the 'All Processors' box and press OK - the game will now correctly distribute processes amongst all processor cores.

Other information[edit]

Customize orc content of excisting levels[edit]

Orcs Must Die! has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to <path-to-game>\Data\. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'.

By editing the default onslaught files (downloadable here) and putting them in this folder, you can use your custom levels essentially as an override so that the game will load your levels. Note that you should not rename levels when editing them as the game will no longer recognise them. Also of importance is the fact that using these overrides disables leaderboard scoring and statistics for as long as you are using the modified onslaughts. To return the game to its original state after modification, simply delete the contents of the onslaughts folder.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2 GHz dual core
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia Geforce 6800
ATI Radeon x1950
256 MB of VRAM

References

  1. New 120Hz Games Report
  2. Robot Entertainment | My graphics card is running very hot or ...
  3. Custom Keybinding using user.cfg - Steam Users' Forums