From PCGamingWiki, the wiki about fixing PC games
Developer(s) OnLive
First release date NA June 17, 2010
UK September 22, 2011
Digital Distribution

OnLive was a cloud gaming platform launched in 2010 by OnLive Ltd. The system ran by storing and running game files and save data in the cloud, and transmitting a high definition video feed to the client computer, effectively allowing a low-end computer to play modern games, so long as it is able to handle the video feed. OnLive natively supported PCs running Microsoft Windows XP, Vista or 7, as well as Intel-based Macs running OS X 10.5.8 or later.

Because of the uniqueness of its service, games were tied to the user's OnLive account, and could not be modified or moved onto the client computer. Furthermore, the user may have been unable to access their games if the OnLive servers were interrupted. OnLive recommended an Internet connection of 5 Mbit/s or faster, however a 2 Mbit/s connection did meet the minimum system requirements.

On April 2, 2015, it was announced that all OnLive services would be discontinued on April 30, 2015.[1]


  1. "OnLive shuts down streaming games service, sells patents to Sony". Retrieved 3 April 2015.