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Not a Hero

From PCGamingWiki, the wiki about fixing PC games
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Not a Hero
Not a Hero cover
Developers
Roll7
Publishers
Devolver Digital
Engines
Chowdren[1]
Clickteam Fusion 2.5[2]
Release dates
Windows May 14, 2015[3]
macOS (OS X) September 30, 2015
Linux September 30, 2015
Reception
Metacritic 75
OpenCritic 75
IGDB 70
Not a Hero on HowLongToBeat
Not a Hero on IGDB
Not a Hero on MobyGames
Not a Hero on Wikipedia

Key points

No video options. Resolution cannot be changed.[4]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Global MegaLord Edition also available.
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Global MegaLord Edition. Can be run without Steam.[5]
Windows
macOS (OS X)
Linux
Humble Store (unavailable)
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Bin\*.ini[Note 1]
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\Bin\*.ini[Note 1]
macOS (OS X)
Linux
Save data is compatible between legacy and update.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings
General settings

Graphics feature State Notes
Widescreen resolution
1400x900 only. With fullscreen the game is stretched to fill the screen. Legacy mode uses nearest neighbor and update bilinear filtering for upscaling.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter. Fully resizeable, keeps aspect ratio with added black bars.
Borderless fullscreen windowed
Legacy mode only.
Anisotropic filtering (AF)
2D graphics.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.[3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
If controller is connected, press K on main menu to use keyboard.
Mouse acceleration
Mouse not used in-game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Fullscreen toggling requires keyboard.
Controller remapping
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Prompts are shown in menus and the first tutorial stage.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
DirectInput.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Soundtrack and SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL Updated version.
Input SDL2 Updated version.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel 2 GHz
AMD equivalent
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) DirectX 9 compatible
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Linux
Minimum
Operating system (OS)
Processor (CPU) 2.0 GHz + 64-bit
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References