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MTV Celebrity Deathmatch

From PCGamingWiki, the wiki about fixing PC games
MTV Celebrity Deathmatch
MTV Celebrity Deathmatch cover
Developers
Big Ape Productions
Publishers
Gotham Games
Release dates
Windows October 19, 2003
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Controls Direct control
Sports Wrestling
Art styles Cartoon
Themes Contemporary
MTV Celebrity Deathmatch on MobyGames
MTV Celebrity Deathmatch on Wikipedia

Key points

Only video option is screen resolution.
Only four screen resolutions available; 640x480, 800x600, 1024x768, and 1280x960, with either 16 or 32-bit color depth.
On newer versions of Windows, sound effects (and occasionally commentary) do not work correctly. See Issues fixed.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 4.85.07 DRM.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

}
System Location
Windows %USERPROFILE%\Documents\CelebrityDeathmatch\SaveGames\

Video

General options.
General options.

Graphics feature State Notes
Widescreen resolution
4:3 resolutions only, from 640x480 to 1280x960.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Increase Rendering Resolution.
Field of view (FOV)
Default FOV is 60°. See Field of view (FOV).
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Increase Rendering Resolution.
Anti-aliasing (AA)
See Increase Rendering Resolution.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. See Increase Rendering Resolution.
60 FPS
120+ FPS
Capped at 60FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Increase Rendering Resolution

Play at 1080p or higher
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where cdm_dx.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, D3D8.dll, and D3D9.dll to <path-to-game>, again where cdm_dx.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively. Under Miscellaneous, check Force vSync to enable vSync.
  9. Click Apply and exit the program.

Field of view (FOV)

Edit defCam.ini
  1. Locate <path-to-game>\defCam.ini, right click it, select Properties, then uncheck Read-only under Attributes.
  2. Open <path-to-game>\defCam.ini with a text editor.
  3. Find h_fov 60 and change 60 to the desired FOV; replace all instances for consistency.
  4. Save the changes.
You may need to move defCam.ini out of the installation folder as it may require administrative privileges to edit.

Input

Control bindings.
Control bindings.

Keyboard and mouse State Notes
Remapping
Only keyboard buttons.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse is not used at all.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Movement is bound to left stick, and cannot be rebound.
Controller sensitivity
Controller Y-axis inversion
On XInput controllers, Y axis on left stick is inverted.
Controller types
XInput-compatible controllers
Cannot bind triggers or home button.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Ambient, Voice, and Sound, from 0 to 10.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Game continues to play.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German
Polish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Issues fixed

No sound effects/commentary

On newer versions of Windows, sound effects and occasionally commentary will not work correctly.
Install Indirect Sound
  1. Download IndirectSound.
  2. Extract the contents to the installation folder.
You may need to download and install the Visual Studio 2010 runtime components and XAudio2 for this to work.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98 SE, ME, 2000, XP
Processor (CPU) Intel Pentium 3 460 MHz
Intel Celeron 733 MHz
AMD Athlon 450 MHz
AMD Duron 733 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 16 MB of VRAM
DirectX 9 compatible
Sound (audio device) DirectX 9.0 Compatible
Other 8x CD/DVD-ROM Drive
Keyboard
Mouse
According to readme file, Windows 95, 98, and NT are unsupported.
Also according to readme file, shadows will display as white instead of black on the following GPUs:
  1. Matrox Parhelia 512 (128MB)
  2. Apollo Blade Monster (128MB, SiS XABRE 400 chipset)
  3. SiS 650 (On-board, 64MB)
  4. S3 Pro Savage (On-board, 32MB DDR) - Shadows are purple instead of black
  5. Intel Extreme Graphics (On-board, 64MB, Intel 845 chipset)


References