Jump Boxer
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(Redirected from Jump/Boxer)
Developers | |
---|---|
Blaze Epic | |
Engines | |
GameMaker[1] | |
Release dates | |
Windows | April 24, 2015 |
Taxonomy | |
Series | Dag |
Dag | |
---|---|
Jump/Boxer | 2015 |
The Way of the Pixelated Fist | 2015 |
Key points
- Frame rate is capped at 30 FPS.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
- Game doesn't feature any configuration files.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\JumpBoxer\saves\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/365330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 only, fullscreen uses desktop's resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | 427x240 rendering resolution, upscaled with nearest neighbor. | ||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter. 427x240 only. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | Keyboard required for starting and quitting the game. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 2D side-scrolling game | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.6 | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 10 MB | |
Video card (GPU) | 512 MB of VRAM |
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/365330/
in addition to or instead of this directory. The app ID (365330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Vetle on 2017-06-10
- ↑ 2.0 2.1 Post 30fps locked games here :: The Framerate Police, post #574 - last accessed on April 12, 2016
- "Proof: http://i.imgur.com/dIZDuPn.png"