Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Jeff Wayne's The War of the Worlds

From PCGamingWiki, the wiki about fixing PC games
Jeff Wayne's The War of the Worlds
Jeff Wayne's The War of the Worlds cover
Developers
Rage Software
Publishers
GT Interactive
Release dates
Windows December 22, 1998
Jeff Wayne's The War of the Worlds on MobyGames
Jeff Wayne's The War of the Worlds on Wikipedia

Key points

The game will not work on XP and higher without fixes. See Issues fixed.
The game may not work on Windows Vista and later - even with the aforementioned user-made fixes - unless DXGL is used (see Issues fixed).
Resolution is not unified - strategic and tactical maps display in the resolution chosen in Graphics Settings, while videos, menus, and loading screens always display at 640x480.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000[Note 1]

Save game data location

System Location
Windows <path-to-game>\SaveGame[Note 2]

Video

All menu screens, including the graphics and audio settings screens, are unique for both the Human and Martian factions; however, they both have exactly the same wording, format, and settings, so the difference is merely superficial.
Graphics settings.
Graphics settings.
Audio settings.
Audio settings.

Graphics feature State Notes
Widescreen resolution
Screen resolution can be changed in the registry value HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000\Screen\Size, max width 1497.
Multi-monitor
Ultra-widescreen
Screen resolution can be changed in the registry value HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000\Screen\Size, max width 1497.
4K Ultra HD
Field of view (FOV)
Windowed
Use DxWnd with "Suppress release on backbuffer" and "Do not notify on task switch" flags.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
30 FPS
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Dolby Surround
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Game uses licensed music from Jeff Wayne's Musical Version of The War of the Worlds and cannot be natively substituted for royalty free equivalents.
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Game crashes on start and/or has no CD audio

Under XP and higher, the game may be unable to read the CD Audio tracks on the Human (Disc 1/Installation Disc) and Martian (Disc 2) CDs, causing it to think there is no CD-ROM inserted into the disc drive.
Install angrylion's patch

Download and install the patch from here.

Game crashes after starting or loading a new game

Under Vista and higher, the game will crash as soon as the strategic map is loaded due to DirectDraw features the game relies upon being deprecated.
Install and configure DXGL[1]
  1. Install DXGL.
  2. Once installed, open dxglcfg.exe, DXGL's config application.
  3. Using the "Add..." button, add the following EXEs from the installation folder to DXGL's list of programs: WoW.exe and WOWStart.exe
  4. Run the game as normal.

Game crashes when transitioning to/from support screens

Depending on how the game is run (natively, with DXGL, with DxWnd), the game will occasionally crash when switching resolutions for support screens.
Set game resolution to same as support screen resolution

Edit "HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000\Screen\Support screen size" to be the same value as "HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000\Screen\Size"

Notes

This will make support screens occupy a 640x480 area in the top left surrounded by black borders, but will make screen transitions instant and will stop them occasionally crashing.

Other information

API

Technical specs Supported Notes
DirectDraw 6 No support for hardware acceleration
Software renderer
Via DirectDraw.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium I 133 (133 MHz)
System memory (RAM) 16 MB
Hard disk drive (HDD) 120 MB
Video card (GPU) 1 MB of VRAM


Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Expack3 on 2013-12-27