Gurumin: A Monstrous Adventure
Developers | |
---|---|
Nihon Falcom | |
2015 English release | Opus[1] |
Publishers | |
Japan retail | Nihon Falcom |
Worldwide digital | Mastiff |
Release dates | |
Windows | December 25, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, RPG |
Art styles | Anime |
Themes | Fantasy |
Gurumin: A Monstrous Adventure is an action JRPG by Nihon Falcom originally released in Japan exclusively for Windows in 2004. It was later ported to PlayStation Portable in 2006 with five additional costumes, a minor content alteration and English localization for the Western market.
The game was rereleased digitally on Steam and GOG.com by Mastiff in 2015. This rerelease is based on the original Windows version and as such additional costumes from the 2006 PlayStation Portable version are missing. It features the English localization, which suffers from various translation and spelling errors (can be fixed), for the first time on PC at the cost of the Japanese dub being removed. Gameplay is internally locked to 30 FPS even though the UI is rendered at 60 FPS.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original Japanese release. | |||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
GamersGate (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file location
System | Location |
---|---|
Windows | %APPDATA%\FALCOM\GURUMIN\ |
Steam | <Steam-folder>\userdata\<user-id>\322290\remote\system.sav |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/322290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\FALCOM\GURUMIN\ |
Steam | <Steam-folder>\userdata\<user-id>\322290\remote\gdata**.sav |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/322290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- Some graphical settings, including anisotropic filtering and anti-aliasing, do not work if Depth of Field and Back Buffer are enabled. However, disabling Back Buffer makes the main menu flicker, though is still usable.[2][3][4]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Not supported in the original Japanese retail release. Highest supported resolution in the 2015 rerelease is 1920x1080. If the display native resolution is lower than 1080p, then selecting a higher resolution than what is supported (i.e. 1920x1080 on a 1600x900 monitor) will make the game render at the chosen resolution.[5] |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Increase Rendering Resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. Anisotropic filtering settings are labeled as 1x, 2x, 3x and 4x in the configuration tool. These represent 2x, 4x, 8x and 16x values. |
||
Anti-aliasing (AA) | Up to 8x MSAA. Nvidia users can follow this guide for better Anti-aliasing. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | If Vsync is disabled in the game options, it can't be forced by third party software.[5] | ||
60 FPS and 120+ FPS | Gameplay is capped at 30 FPS while the UI is rendered at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Increase Rendering Resolution
Wrap the game with dgVoodoo 2[6] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Button prompts assume the default control scheme is being used. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | No vertical camera control. | |
Controller | ||
Controller support | ||
Full controller support | New game name entry requires at least mouse input. | |
Controller remapping | ||
Controller sensitivity | Deadzones are a bit lacking. See Controller deadzone fix. | |
Controller Y-axis inversion | No vertical camera control. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ability to mute either all audio or just voices. Slider for music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Not available in the 2015 English rerelease. Japanese audio can be restored with this mod. | |||
Korean | Korean retail release only. |
Issues fixed
Disable Big Picture Overlay[7] |
---|
|
Controller deadzone fix
Use gurumin-pad[8] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
Improved English script
- This mod fixes translation and spelling errors, typos, untranslated lines, and overlapping speech bubbles.
Download revised script files[9] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP, Vista, 7 |
Processor (CPU) | Intel Pentium III 800 MHz | Intel Pentium III 1.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 3D accelerator compatible 64 MB of VRAM DirectX 9.0c compatible | |
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/322290/
in addition to or instead of this directory. The app ID (322290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑
<path-to-game>\manual.pdf
- "Additional Steam and Windows Development: Opus Studio Inc." - ↑ Steam community :: Group announcements :: Gurumin: A Monstrous Adventure :: Gamepad Right Stick Camera Control and More! - "I forgot to mention that for some reason MSAA only works if you disable Depth of Field, Back Buffer, and Blur Effects. That should also be looked into." -AmethystViper
- ↑ Tested by Marioysikax
- ↑ Talk:Gurumin, BONKERS research
- ↑ 5.0 5.1 https://forums.guru3d.com/showpost.php?p=5048447&postcount=2959
- ↑ Verified by User:AmethystViper on 2020-10-24
- Tested with v2.71.2.
- ↑ Settings Menu not activating on startup :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023
- ↑ Temporary fix to increase gamepad dead zone :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023
- ↑ Typos, untranslated lines, and overlapping speech bubbles :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023