Elite: Dangerous

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Elite: Dangerous
Elite: Dangerous cover
Developers
Frontier Developments
Engines
Cobra[1]
Release dates
Windows December 16, 2014
OS X March 12, 2015
Elite
Elite 1987
Elite Plus 1991
Frontier: Elite II 1993
Frontier: First Encounters 1995
Elite: Dangerous 2014
Elite Dangerous: Arena 2016

Key points

Very complex and customizable controls.
Cross-platform multiplayer
Single player requires server updates; cannot be played fully offline.[2][3]

General information

PC Report
Official website
Official forums
Elite: Dangerous Wiki
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website Steam key available from Partner Keys page.
Steam
DRM: Server updates; cannot be played offline.[2][3]

Downloadable content (DLC) and expansions

This game has in-game micro-transactions (not listed below).[4]
Name Notes
Lifetime Expansion Pass No longer sold. Includes access to all major expansions.
Ship Paintjobs Cosmetic purchases available through online store.
Pilot Starter Pack
Horizons Season Pass

Essential improvements[edit]

Companion app[edit]

A companion app is available for iOS; other platforms will follow later.[5]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\
macOS (OS X)

Save game data location[edit]

Online Only. All account data is stored on Developer servers.

Save game cloud syncing[edit]

The game has its own cloud syncing solution on the developer's servers

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics settings.
Graphics settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Minor UI problems in galaxy and system maps.
4K Ultra HD
Field of view (FOV)
Limited in-game slider. See Field of view (FOV) for details.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, MLAA, SMAA, and SSAA/resolution scaling
Vertical sync (Vsync)
60 FPS
120+ FPS

Field of view (FOV)[edit]

This game uses vertical FOV. See FOV Calculator for help.
Editing config files[citation needed]
  1. Go to %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics\
  2. Open Settings.xml in text editor (notepad for example).
  3. Find line <FOV>XX.000000</FOV> and change value to your desired FoV.

Input settings[edit]

Controls settings.
Controls settings.
Keyboard and mouse Native Notes
Remapping
Multiple presets and full remap
Mouse acceleration
Slider for "Mouse Power Curve" might be related to Acceleration settings.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Creating or backing up custom control bindings[edit]

There is only one custom profile by default. To prevent this being overwritten, or to allow for multiple custom input options, create a new copy of the .binds file.
Creating or backing up a custom control bindings file[citation needed]
  1. Set controls in-game as desired
  2. Go to %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Bindings\
  3. Copy and rename the Custom.binds file, MyBinds1.binds for example.
  4. The renamed file will now appear as a selectable option in-game.

Notes

The new custom file will not be overwritten by game updates, unless directly edited via the controls menu.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
7.1 surround systems are supported.
Subtitles
Closed captions
Mute on focus lost
No option, disabled by default.

Localizations

Language UI Audio CC Notes
English
French
German
Russian

VR support[edit]

3D modes Native Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Elite Dangerous.
TriDef 3D
iZ3D
Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Devices Native Notes
Tracked motion controllers
Keyboard/Mouse
TrackIR
Play area Native Notes
Seated

Network[edit]

The game uses a hybrid of central servers to process background simulation, amazon cloud servers for matchmaking and gameplay transactions, and P2P for real-time gameplay.

The game can be played Single-Player, in a Private Group, or in Open Multiplayer. A character can transfer between these modes at will.

Multiplayer types

Type Native Notes
LAN play
Not supported.[6]
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Not supported.[6]
Direct IP

Issues fixed[edit]

Permission to dock not granted, but affirmative message given by station authority[edit]

This message occurs if all appropriately sized docks are taken by another player or NPC.
Restart the game in solo mode or wait for another player/NPC to leave the dock[citation needed]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 10, 11 Direct3D 10 support will be removed in a future update.[7]
64-bit executable

System requirements[edit]

Support for 32-bit versions of Windows will be removed in a future update.[7]
Windows
Minimum Recommended
Operating system (OS) 7, 8
Processor (CPU) 2.0 GHz Quad Core Intel Core i7 3770K
AMD FX 4350
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 4870
DirectX 11 compatible
Nvidia GeForce GTX 770
AMD Radeon R9 280X
DirectX 11 compatible
OS X
Minimum Recommended
Operating system (OS) 10.10.3
Processor (CPU) 2.3 GHz Quad Core 3.4 GHz Quad Core
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GT 650M
1 GB of VRAM
Nvidia GeForce GTX 775M
2 GB of VRAM

References

  1. Frontier Developments
  2. 2.0 2.1 Elite: Dangerous Newsletter #49
  3. 3.0 3.1 No Single Player offline Mode then? - Page 9
  4. Game Extras
  5. Elite Dangerous on Twitter
  6. 6.0 6.1 No Single Player offline Mode then? - Page 9
  7. 7.0 7.1 Future support for Win 32 and DX10