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Diablo Coverart.png
Release dates
December 31, 1996
Mac OS
May 8, 1998
Diablo at WineHQ
 Diablo at Wikipedia
Diablo 1996
Diablo II 2000
Diablo III 2012

Key points

Advantage No DRM (except for multiplayer)
Disadvantage Most people have moved on to either Diablo II or Diablo III for multiplayer.

General information

More information Official Diablo Support
More information Diablo Series Forum
More information Diablo Wiki - A wiki for everything Diablo related


Source DRM Notes Keys
Amazon.com Disc check
Amazon.com Disc check Included with the Diablo Battle Chest (old version)
Information Not available on Battle.net

Downloadable content (DLC) and expansions

Name Notes
Hellfire Windows


Diablo Battle Chest[edit]

Older copies of the Battle Chest include Diablo along with Diablo II and its Lord of Destruction expansion, as well as an official strategy guide for both games. Later releases do not include Diablo.

Essential improvements[edit]


Patches for the Windows, Mac OS and Spawn versions of the game are available on Battle.net's support section.


The Hell[edit]

An unofficial mod that requires the expansion Hellfire to run. Adds new spells and various other things. Also makes the game considerably more difficult. Has a tool for running the game on newer Windows OS. The English website

The Awakening[edit]

Another unofficial mod that also requires the Hellfire expansion. The English website

Game data[edit]

Configuration file(s) location[edit]

Mac OS

Save game data location[edit]

Mac OS

Save game cloud syncing[edit]

System Native Notes
GameSave Manager Native support

Video settings[edit]

Selecting 320x240 in vidsize.exe (Windows) renders videos quarter size centered.
Graphics option Option WSGF Notes
Widescreen resolution Hackable WSGF Incomplete.svg Use Diablo 1 HD Mod
Multi-monitor Hackable Grading incomplete Use Diablo 1 HD Mod
Ultra-widescreen No native support WSGF Incomplete.svg
4K Ultra HD No native support WSGF Incomplete.svg
Field of view (FOV) No native support
Windowed No native support
Borderless fullscreen windowed No native support
Anisotropic filtering (AF) No native support
Anti-aliasing (AA) No native support
Vertical sync (Vsync) No native support
60 FPS No native support 20 FPS gameplay and 15 FPS videos.[1]
120+ FPS No native support

Input settings[edit]

Keyboard and mouse Native Notes
Remapping No native support
Mouse acceleration No native support
Mouse input in menus Native support
Mouse Y-axis inversion No native support
Controller support No native support

Audio settings[edit]

In-game options.
Audio options Native Notes
Separate volume controls Native support
Surround sound No native support
Subtitles Native support
Closed captions No native support
Mute on focus lost Native support


Language UI Audio CC Notes
English Native support Native support Native support


Multiplayer types

Type Native Players Notes
LAN play Native support 4 Co-op
A guide containing help on how to plan Diablo 1 over LAN can be found here.
Online play Native support 4 Co-op

Connection types

Type Native Notes
Matchmaking No native support
Peer-to-peer Native support
Dedicated No native support
Self-hosting Native support
Direct IP Unknown


Protocol Port(s) and/or port range(s)
TCP (outbound) 6112-6119
UDP (outbound) 6112-6119

Issues fixed[edit]

Rainbow or Washed Out Colors on Windows 7/8[edit]

Apply this fix on Diablo.exe [1].

Other information[edit]


Technical specs Supported Notes
DirectDraw 3
OpenGL Unknown Mac OS only.
64-bit executable No native support


Middleware Notes
Cutscenes Smacker
Multiplayer Battle.net


A FOSS reimplementation of the Diablo engine.

Full details can be found on the project site.

System requirements[edit]

Minimum Recommended
Operating system (OS)
95, NT 4.0
Processor (CPU)
60 MHz Pentium or better
System memory (RAM) 8 MB 16 MB for multiplayer
Hard disk drive (HDD)
Video card (GPU)
DirectX 3 compatible
Mac OS
Operating system (OS) System 7.5 or higher
Processor (CPU)
System memory (RAM) 8 MB with virtual memory
Hard disk drive (HDD)


  1. Tested by MetalPlateMage using ShadowPlay.