Crusader Kings II
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| Developers
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| Publishers
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| Engines
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| Release dates
Windows
February 14, 2012 OS X
May 24, 2012 Linux
January 14, 2013 |
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| Crusader Kings | 2004 |
| Deus Vult | |
| Crusader Kings II | 2012 |
| Sword of Islam | |
| Legacy of Rome | |
| Sunset Invasion | |
| The Republic | |
| The Old Gods | |
| Sons of Abraham | |
| Rajas of India | |
| Charlemagne |
Key points
Performance can be poor in the later game due to the increased save game size and the increased number of calculations that have to be performed.
Many of the game's tutorials are broken and cause it to crash.
General information
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Amazon.com | |
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| GamersGate | |
DRM-free version is no longer updated or supported.[1] | |
| Green Man Gaming | |
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| Humble Store | |
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| Publisher website | |
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| Steam | |
All versions require Steam. The GamersGate DRM-free version is no longer being updated or supported.[1]
Steam version can be launched without Steam running.
Has got a lot of DLC available.
Essential improvements[edit]
Note that any mods installed will use the settings.txtlocated in the mod subfolder, e.g.%USERPROFILE%\Documents\Paradox Interactive\Crusader Kings II\A Game of Thrones\
Notable mods[edit]
- A Song of Ice and Fire, also known as the Game of Thrones mod.
- Keyboard Shortcuts
Game data[edit]
Configuration file and save game data location[edit]
| Location | |
|---|---|
| Windows | %USERPROFILE%\Documents\Paradox Interactive\Crusader Kings II |
| OS X | %USERPROFILE%\Documents\Paradox Interactive\Crusader Kings II |
| Linux | ~/.paradoxinteractive/Crusader Kings II/ |
This game does not support the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
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| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | Notes | |
|---|---|---|---|
| Widescreen resolution | |
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| Multi-monitor | |
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| Field of view (FOV) | |
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| Windowed | |
See Windowed. | |
| Borderless fullscreen windowed | |
See Borderless fullscreen windowed. | |
| Anisotropic filtering (AF) | |
See Anisotropic filtering (AF). | |
| Anti-aliasing (AA) | |
Listed as 'Multisample Level' in game. Options are 0, 2, 4 and 8. | |
| Vertical sync (Vsync) | |
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| High frame rate | |
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Windowed[edit]
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Borderless fullscreen windowed[edit]
Borderless fullscreen added in patch 2.1
Whilst this feature is not natively supported, a similar effect can be achieved by setting the game to windowed mode and setting a custom resolution.
|
Now locate the line dictating resolution: size=
{
x=[Desired x-axis resolution value]
y=[Desired y-axis resolution value]
}
Set the values for x and y to your monitor resolution and the game will run in a borderless fullscreen windowed mode. Note some text-blurring may occur. |
Anisotropic filtering (AF)[edit]
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Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
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| Mouse acceleration | |
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| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
Ambient sounds and music. |
| Surround sound | |
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| Subtitles | |
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| Closed captions | |
|
| Mute on focus lost | |
Network[edit]
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| LAN play | |
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| Online play | |
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Connection types
| Type | Native | Notes | |
|---|---|---|---|
| Matchmaking | |
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| Peer-to-peer | |
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| Dedicated | |
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| Self-hosting | |
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| Direct IP | |
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Console commands[edit]
All the console commands can be found on the Crusader Kings II wiki. Only some of the debug commands are listed below. Discretion is advised when using the console as it is very easy to cheat with it (adding/removing traits etc.).
Press ~ (or the equivalent key above Tab ↹ on your keyboard) or Alt+Numpad 2+Numpad 1 in-game to enter console commands.
fullscreen- Toggles fullscreenclear- Clears the consoledebug_assert- Toggles asserts on/offdebug_bloom- Toggles bloom on/offdebug_borders- Toggles borders on/offdebug_citysprawl- Toggles city sprawl on/offdebug_dumpevents- Dumps event data to game logdebug_hires- Toggles terrain hires mode on/offdebug_info- Toggles debug infodebug_lines- Toggles debuglinesdebug_nogui- Toggles GUI on/offdebug_nomouse- Toggles mouse scrollwheel on/offdebug_postfx- Toggles postFX on/offdebug_rivers- Toggles rivers on/offdebug_sky- Toggles sky on/offdebug_smooth- Toggles frame smoothing on/offdebug_terrain- Toggles terrain on/offdebug_textures- Dumps texture info to debug logdebug_tooltip- Toggles tooltips on/offdebug_trees- Toggles trees on/offdebug_water- Toggles water on/offdebug_wireframe- Toggles forced wireframe on/offhelp- Print out all console commands or a specific command's descriptionobserve- Switches to play no character at allrefresh_portraits- Refreshes all character portraits as soon as possiblereload filename- Reloads the gui or lua filereloadinterface- Reloads the entire interfacereloadtexture texture-filename- Reloads the specified texture
Issues fixed[edit]
Activation code length[edit]
If your activation code is too short for the code input box upon installation, fill the additional spaces with the character 'X', e.g. for a code formatted as AAAAA-BBBBB-CCCC you would input it as AAAA-ABBB-BBCC-CCXX-XXXX-XXXX.
Graphics card stress/overheating[edit]
This is a likely cause of a game crash if your system only just meets the minimum system requirements to run the game. With such crashes, usually your graphics card will be at fault. One way to reduce stress on your graphics card is to turn off some of the more system-intensive options.
- Open
settings.txtin the game data folder - Change
draw_trees=yestodraw_trees=no - Change
draw_rivers=yestodraw_rivers=no - Change
draw_postfx=yestodraw_postfx=no - Change
draw_sky=yestodraw_sky=no - Change
draw_bloom=yestodraw_bloom=no
This will prevent the game from rendering trees and thus significantly reduce the amount of information your graphics card has to process, in turn reducing the overall load on your system.[2]
Multiplayer incompatible versions[edit]
Your game version is given by "CK2 v<version> (<checksum>)" (for example, "CK2 v1.06 (YYEV)"). After a multiplayer match, its possible for the checksum to change in some PCs (for example, to "CK2 v1.06 (ZYEV)"), while the others keep the same checksum. This won't allow you to play in multiplayer due to incompatible versions. Restarting the game fixes this problem.
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | XP, Vista, 7 | |
| Processor (CPU) | Intel Pentium IV 2.4 GHz or AMD 3500+ | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | NVIDIA GeForce 8800 or ATI Radeon X1900 512 MB of VRAM | |
| OS X | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | 10.6.8 | |
| Processor (CPU) | Intel Core Duo 2GHz | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 | |
| Linux | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | Ubuntu 12.04 LTS | |
| Processor (CPU) | Intel Pentium IV 2.4 GHz or AMD 3500+ | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 1 GB of VRAM | |
