Carmageddon II: Carpocalypse Now

From PCGamingWiki, the wiki about fixing PC games
Carmageddon II: Carpocalypse Now
Carmageddon II: Carpocalypse Now cover
Developers
Stainless Games
Publishers
Sales Curve Interactive
Engines
Blazing Renderer
Release dates
Windows November 30, 1998
Mac OS (Classic) November 30, 1998
Carmageddon II: Carpocalypse Now at Wikipedia
Carmageddon
Carmageddon 1997
Carmageddon II: Carpocalypse Now 1998
Carmageddon TDR 2000 2000
Carmageddon: Reincarnation 2015
Carmageddon: Max Damage 2016

Key points

Cannot use Alt+Tab while in-game

General information

Official game series site
Official forums
Carmageddon Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Mac OS
GOG.com
DRM-free
Comes pre-configured with nGlide.
Windows
Steam
Icon overlay.png
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete or rename video files[1]
  1. Go to <path-to-game>\data\CUTSCENE
  2. Delete or rename mix_intr.smk

Improved draw distances[edit]

Edit OPTIONS.txt[2]
  1. Go to the configuration file location..
  2. Open OPTIONS.TXT (Steam) or DATA.TWT (GOG)
  3. Find the line containing Yon and change the value from 35.00 to 70.00 or more.
  4. Do not enter settings in game menu, or it will be rewrited to default 35.00 again

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\data
Mac OS (Classic)

Save game data location[edit]

System Location
Windows <path-to-game>\data\SAVEDGAMES.ARS
Mac OS (Classic)

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Stretched/pillarboxed 4:3. Use nGlide.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Stretched/pillarboxed 4:3. Use nGlide.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Can be forced through graphics driver or dgVoodoo2.
Vertical sync (Vsync)
Use nGlide.
60 FPS
120+ FPS
Use dgVoodoo2 with the Direct3D renderer.
Color blind mode

Input settings[edit]

In-game control settings.
In-game control settings.
Keyboard and mouse Native Notes
Remapping
Certain keys are hardcoded in the menu, preventing use of a WASD control scheme for example. Use the Carma Key Binder to work around this.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Limited modern controller support.
Full controller support
Controller remapping
Controller sensitivity
Sliders for X-axis (steering) and Y-axis (throttle).
Controller Y-axis inversion
add a minus before the sensitivity value in data\joystick.txt
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues fixed[edit]

Left Mouse Button doesn't work after leaving the game[edit]

Caused by graphic tablet software.[citation needed]
Shutdown the graphic tablet software before running the game[citation needed]
  1. Go to the Task Manager
  2. In the Processes tab select Pen_TouchUser.exe
  3. End the task
Uninstall the drivers and software for the graphic tablet[citation needed]

The music does not play[edit]

The music does not play in the GOG.com version of Carmageddon II.
Rename CARMA2_HW.EXE to something else[3]

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
6
Online play

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D
Glide
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95 98
Processor (CPU) Intel Pentium 166 MHz Intel Pentium 200 MHz
System memory (RAM) 16 MB 32 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 2 MB of VRAM
DirectX 6 compatible
3Dfx Voodoo 1
3Dfx Voodoo 2
4 MB of VRAM

References