Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Zombie Panic! Source

From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:22, 29 July 2014 by Garrett (talk | contribs) (added Network section)
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Zombie Panic! Source
Zombie Panic! Source cover
Developers
Monochrome Games
Engines
Source
Release dates
Windows December 28, 2007

Key points

Requires the Source SDK from a non-free Source engine game.

General information

Official Website
Official Forums
Official Bug Tracker
Steam Community Discussions

Availability

Template:Availability Table

All versions require Steam and the Source SDK from a non-free Source engine game (Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, etc.)

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17500/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Launch parameters

You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
Instructions
Launch parameters are typically prefixed with - (dash), however you can also set console commands by providing the console command with a + (plus) prefix.

Useful launch parameters

Parameter Description
-autoconfig Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
-console Starts the game with the developer console enabled.
-dxlevel xx Forces the game to launch in a specific DirectX version, where xx is: 80 (DirectX 8 (buggy, use 81 instead for high performance)), 81 (DirectX 8.1), 90 (DX9 with Shader Model 2), 95 (DX9 with Shader Model 3) and 98 (DX9 on DX10 hardware (SM 4)). Remove this argument after starting CS:S once or it will keep reseting your other settings. The overridden DirectX version will still be saved (mat_dxlevel).
-noborder -window Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero.
-h height or -height height Forces the engine to start with resolution set to height.
-w width or -width width Forces the engine to start with resolution set to width.

Console Commands

Games running on the source engine can utilize Source Engine Console Commands for various tasks.
These commands can be saved into <path-to-game>\autoexec.cfg to be executed when the game launches.
Command Notes
mat_dxlevel xx Same as -dxlevel (above) but doesn't adjust other settings such as resolution.
net_graph 1 View in-game FPS, ping and more. A higher number (up to 4) shows more advanced information. This can result in a performance loss.
cl_showfps 1 Shows FPS only. 1 is real-time, 2 is averaged over the past second.
rate x Max bytes/sec the host can receive data. A too low value may result in the server starving the client for data it could otherwise have received. A too high value may result in the server overwhelming the client with too much data and packets being lost. For example, if you can download data at 1 megabit/s, x should be 125000. However do not set higher than the maximum value of 1048576 (just over 8 megabit/s).
snd_async_fullyasync 1 May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is.
bind "END" "hud_reloadscheme; snd_restart; record fix; stop" Works around most common bugs that can be encountered TF2 by pressing the END-key (or any other key of your choice) in-game. This will usually fix invisible players, displaced or invisible props, erroneously looping sounds at full volume, the HUD having the wrong team color or being otherwise broken, and more.
cl_minmodels 1 Will disable server-skins and possibly fixes invisible players.
fps_max 59.9 If you have vsync enabled and your mouse feels sluggish then enter this into the console on the menu to resolve the issue. This setting cannot be changed while connected to a server. It's a better idea to just disable vsync if you don't mind tearing.

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Windows dedicated server available under Tools in the Steam client.
Self-hosting
Direct IP

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.7 GHz or better
System memory (RAM)
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 8.1 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/17500/ in addition to or instead of this directory. The app ID (17500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References