Difference between revisions of "You Are Empty"
From PCGamingWiki, the wiki about fixing PC games
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(→Field of view (FOV): reworded and migrated to fixbox format (needs a reference)) |
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | Command <code>camera_zoom_out</code> increases FOV. Sadly however it also introduces glitches such as invisible weapon models and clipping through walls. Apparently it doesn't increase the FOV, just moves the camera backward. | + | {{ii}} Command <code>camera_zoom_out</code> increases FOV. Sadly however it also introduces glitches such as invisible weapon models and clipping through walls. Apparently it doesn't increase the FOV, just moves the camera backward. |
− | + | {{Fixbox|1= | |
− | <code> | + | {{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}} |
− | + | # Edit <code>{{p|game}}\gameres\scripts\you_are_empty\scripts_you_are_empty.pak\prototypes\actors\actor_player\actor_player_design.lua</code> | |
+ | # Change the <code>view_fov</code> value from <code>90</code> to the FOV you want. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The game's <code>.pak</code> archives are actually using zip format and can be opened with any archiver which supports it. | ||
+ | }} | ||
==Input settings== | ==Input settings== |
Revision as of 01:07, 27 July 2016
Developers | |
---|---|
Mandel ArtPlains | |
Digital Spray Studios | |
Publishers | |
1C Company | |
North America | Atari |
Engines | |
DS2 Engine | |
Release dates | |
Windows | October 27, 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Uses controversial StarForce DRM.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Installing both official patches is highly recommended.
Instructions |
---|
- Warning: There is unofficial patch 1.3 that is supposed to fix some technical issues with the game, but it known to have a virus. Use at your own risk.
Widescreen Fix
There is a fix for 16:9 widescreen mode. It increases the player's FOV and fixes stretching of HUD and animated cutscenes. Comparison video.
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
-
config_engine
contains engine settings. -
config_user
contains user settings.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Field of view (FOV)
- Command
camera_zoom_out
increases FOV. Sadly however it also introduces glitches such as invisible weapon models and clipping through walls. Apparently it doesn't increase the FOV, just moves the camera backward.
Instructions |
---|
Input settings
Audio settings
Issues unresolved
Some onscreen effects obscure player's vision
When the player is picking up an item or taking damage the screen flashes for a brief period, completely obscuring player's vision. To clear this error you must have a NVIDIA, GT or GTX Card.. it some animation effect supported only by this cards...
Issues fixed
Intro videos and cutscenes do not work
Player get error upon launching the game: play_video: Material 'avi_logo' is not defines AVI-texture. Video cannot be played.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista, 7 | 2000, XP, Vista, 7 |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon 64 2000+ |
Intel Pentium 4 2.0 GHz AMD Athlon 64 2000+ |
System memory (RAM) | 512 MB (XP) | 2 GB |
Hard disk drive (HDD) | 4 GB | 4 GB |
Video card (GPU) | 128 MB of VRAM | 256 MB of VRAM |