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Difference between revisions of "Xbox 360 Controller Emulator"

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'''Key points''
+
'''Key points'''
 
{{ii}} Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a [[Controller:DualShock 3|PS3 Controller]].
 
{{ii}} Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a [[Controller:DualShock 3|PS3 Controller]].
 
{{++}} Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as [[Rocket League]].
 
{{++}} Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as [[Rocket League]].

Revision as of 21:10, 3 August 2015

Key points

Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a PS3 Controller.
Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as Rocket League.

General information

Development repository
Compatibility list

Setting Up

Step One

Task Manager Xbox 360 Controller Emulator Win32 x64 Example.jpg
Instructions

Step Two

If a game runs as 32 bit then download the 32-bit version of the emulator, otherwise, download the 64-bit version.
Instructions

Step Three

Instructions

Issues unresolved

Can't use controllers with Unity engine games

Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.

Problem setting right stick on some controllers such as SteelSeries 3GC

X360CE shows controller is offset as follows: 32767;-32768

Issues fixed

Right Analog Stick Activates Left Trigger

Instructions

x360ce not detected

Some games use xinput1_4.dll (e.g. OlliOlli).
Note that this will not work for Unity engine games.
Instructions

Unset controller from first player

Instructions


References