Difference between revisions of "Xbox 360 Controller Emulator"
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# Open the '''Windows Task Manager'''. | # Open the '''Windows Task Manager'''. | ||
# Find the desired game in the list, then check whenever '''(32 bit)''' is written right next to the name, if that value isn't present then the game is a 64 bit game. | # Find the desired game in the list, then check whenever '''(32 bit)''' is written right next to the name, if that value isn't present then the game is a 64 bit game. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Most 32-bit games are often reffered as '''Win32''' or '''x86'''. | ||
+ | {{ii}} Any 64-bit games will often the reffered to as '''x64'''. | ||
}} | }} | ||
Revision as of 17:11, 3 August 2015
This page may require cleanup to meet basic quality standards. The specific problem is: Waiting for code to stabilize. You can help by modifying
the article. The discussion page may contain useful suggestions.
Key points
- Enables use of DirectInput controllers in games that only support XInput ones.
General information
Setting Up
- 32 bit games are often referred to as Win32.
Instructions |
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Identifying 32 or 64 bit games
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Right Analog Stick Activates Left Trigger
Instructions |
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x360ce not detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
Instructions |
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Unset controller from first player
Instructions |
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