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Difference between revisions of "X-COM: Enforcer"

From PCGamingWiki, the wiki about fixing PC games
(→‎Input settings: mouse sensitivity true)
 
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Line 4: Line 4:
 
{{Infobox game/row/developer|MicroProse}}
 
{{Infobox game/row/developer|MicroProse}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Hasbro Interactive}}
+
{{Infobox game/row/publisher|Infogrames|Retail}}
{{Infobox game/row/publisher|Infogrames}}
+
{{Infobox game/row/publisher|2K Games|Digital}}
{{Infobox game/row/publisher|2K Games|Current}}
 
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|April 19, 2001}}
 
{{Infobox game/row/date|Windows|April 19, 2001}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|x-com-enforcer|65}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, TPS, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Robot }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | X-COM}}
 
|steam appid  = 7770
 
|steam appid  = 7770
|gogcom page  = xcom_enforcer
+
|gogcom id    = 1445249599
 +
|hltb        = 11364
 +
|igdb        = x-com-enforcer
 +
|lutris      = x-com-enforcer
 
|strategywiki = X-COM: Enforcer
 
|strategywiki = X-COM: Enforcer
 +
|mobygames    = 3922
 
|wikipedia    = X-COM: Enforcer
 
|wikipedia    = X-COM: Enforcer
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
{{series|X-COM}}
 
  
'''Key points'''
+
{{Introduction
{{--}} The GameSpy online server browser stopped working on May 31, 2014 due to [[GameSpy]] services being shut down
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://www.ufopaedia.org UFOpaedia] - A huge wiki for the XCOM series
 
{{mm}} [http://www.ufopaedia.org UFOpaedia] - A huge wiki for the XCOM series
{{GOG.com links|xcom_enforcer|xcom_series|for game series}}
+
{{GOG.com links|1445249599|xcom_series|for game series}}
{{mm}} [http://steamcommunity.com/app/7770/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/7770/discussions/ Steam Community Discussions]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=225 Steam Users' Forums] for game series
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | | | Windows }}
+
{{Availability/row| Retail | | Disc | | | Windows }}
{{Availability/row| GOG | xcom_enforcer | DRM-free | | | Windows }}
+
{{Availability/row| Gamesplanet | 3261-1 | Steam |  |  | Windows }}
 +
{{Availability/row| GOG.com | xcom_enforcer | DRM-free | | | Windows }}
 +
{{Availability/row| GMG | x-com-enforcer | Steam |  |  | Windows }}
 +
{{Availability/row| Humble | xcom-complete-pack | DRM-free | Included in X-COM: Complete Pack, with [[X-COM: UFO Defense]], [[X-COM: Terror from the Deep]], [[X-COM: Apocalypse]] and [[X-COM: Interceptor]]. | Steam | Windows}}
 
{{Availability/row| Steam | 7770 | Steam | | | Windows }}
 
{{Availability/row| Steam | 7770 | Steam | | | Windows }}
 +
{{Availability/row| Gamersgate | x-com-enforcer | Steam | | | Windows | unavailable }}
 
}}
 
}}
  
Line 38: Line 64:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System}}
+
{{Game data/config|Windows|{{p|game}}\System}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\System\User.ini}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = false
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|X-COM Enforcer Video.png|In-game video settings.}}
 
{{Image|X-COM Enforcer Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/x-com-enforcer/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = silver
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = limited
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes=  
+
|widescreen resolution notes= Some resolutions not listed; see [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Press {{key|F12}} to toggle fullscreen mode
+
|windowed notes            = Press {{key|Alt|Enter}} to toggle between fullscreen and windowed mode. See [[#Windowed|Windowed]].
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 82: Line 116:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Windowed mode only.{{CN|date=August 2015}}
+
|120 fps notes              =  
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  =  
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Set in XCom.ini|ref=<ref name="WSGF">[https://www.wsgf.org/dr/x-com-enforcer/en X-COM: Enforcer | WSGF]</ref>|fix=
 +
# Choose the Direct3D renderer in-game.
 +
# Open {{file|{{p|game}}\System\XCom.ini}}.
 +
# Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired fullscreen resolution.
 +
# For resolutions higher than 2048x2048, download [[dgVoodoo 2]] and extract {{file|dgVoodooCpl.exe}} along with the files from the {{file|MS\x86|folder}} subfolder into {{folder|{{p|game}}\System\}}.
 +
 
 +
'''Notes'''
 +
{{ii}} If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with {{file|dgVoodooCpl.exe}}.
 +
{{--}} {{term|Vert-}}: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{++}} The fixes below affect both the gameplay and cutscene FOVs.
 +
{{Fixbox|description=Set default FOV in-game|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-03-23}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Type <code>fov x</code>, where <code>x</code> is the desired FOV.
 +
}}
 +
 
 +
{{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}/System/User.ini}}.</li>
 +
<li>Change the lines <code>DesiredFOV=90.000000</code> and <code>DefaultFOV=90.000000</code> to the desired values.</li>
 +
<li>Here are recommended values for a {{term|Hor+}} image:</li>
 +
<ul>
 +
<li>5:4 - 86.3</li>
 +
<li>25:16 - 99.07</li>
 +
<li>16:10 - 100.39</li>
 +
<li>15:9 - 102.68</li>
 +
<li>16.9 - 106.26</li>
 +
<li>1.85:1 - 108.44</li>
 +
<li>21:9 (2560x1080) - 121.28</li>
 +
<li>21:9 (3440x1440) - 121.66</li>
 +
<li>43:18 - 121.66</li>
 +
<li>2.39:1 - 121.68</li>
 +
<li>21:9 (3840x1600) - 121.89</li>
 +
<li>2.76:1 - 128.43</li>
 +
<li>32:10 - 134.76</li>
 +
<li>32:9 - 138.89</li>
 +
<li>15:4 - 140.85</li>
 +
<li>12:3 - 143.13</li>
 +
<li>48:10 - 148.95</li>
 +
<li>45:9 - 150.14</li>
 +
<li>48:9 - 151.93</li>
 +
</ul>
 +
</ol>
 +
}}
 +
 
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref name="AlphaYellow"/>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}/System/XCom.ini}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to the desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to the desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 
 +
==Input==
 
{{Image|X-COM Enforcer Controls.png|In-game control settings.}}
 
{{Image|X-COM Enforcer Controls.png|In-game control settings.}}
 
{{Image|X-COM Enforcer Remapping.png|In-game key map settings.}}
 
{{Image|X-COM Enforcer Remapping.png|In-game key map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 116: Line 212:
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|X-COM Enforcer Audio.png|In-game audio settings.}}
 
{{Image|X-COM Enforcer Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and SFX.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 141: Line 265:
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes        = EAX 1.0.<ref>{{Refurl|url=https://www.youtube.com/watch?v=alXUjewa_vU|title=X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)|date=9 June 2023}}</ref>
 +
|royalty free audio      = always on
 +
|royalty free audio notes =  
 
}}
 
}}
  
Line 164: Line 290:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    =  
 
|online play modes    =  
Line 187: Line 313:
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Issues fixed==
 +
===Game hangs at startup with Direct3D renderer===
 +
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow"/>|fix=
 +
}}
 +
 +
{{Fixbox|description=Use the default Glide renderer|ref=<ref name="AlphaYellow"/>|fix=
 +
'''Notes'''
 +
{{--}} Glide does not support non-4:3/5:4 resolutions. Even if such a resolution is inserted manually, the game defaults to one of the resolutions present in the graphics settings.
 +
{{--}} Only supports up to bilinear texture filtering, unlike Direct3D that supports trilinear and anisotropic filtering as well. This means textures at a distance will be completely blurred without any detail on them.
 +
}}
 +
 +
===Brightness slider not working===
 +
{{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]]|ref=<ref name="AlphaYellow"/>}}
 +
 +
{{Fixbox|description=Use [https://www.zeus-software.com/downloads/nglide nGlide]|ref=<ref name="AlphaYellow"/>}}
 +
 +
{{Fixbox|description=Use [https://github.com/narzoul/DDrawCompat DDrawCompat]|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=2024-03-23}}</ref>}}
 +
 +
===Camera issues===
 +
{{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://www.gog.com/forum/xcom_series/enforcer_camera_bug/post4|title=Enforcer: Camera bug?, page 1 - Forum - GOG.com|date=2024-03-23}}</ref><ref name="AlphaYellow"/>|fix=
 +
# Open {{file|{{p|game}}/System/User.ini}}.
 +
# Look for the following line: <code>Aliases[26]=(Command="Toggle bExtra0",Alias=XFreeLookToggle)</code>.
 +
# Map the alias <code>XFreeLookToggle</code> to an unmapped key below the Aliases part (e.g: <code>Q=XFreeLookToggle</code>).
 +
}}
 +
 +
===Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2===
 +
{{Fixbox|description=Turn on <code>Free mouse</code> in dgVoodoo 2's control panel|ref=<ref name="AlphaYellow"/>|fix=
 +
# Right click in any part of {{file|dgVoodooCpl.exe}}'s window.
 +
# Click in {{key|'''Show all sections of the configuration'''}}.
 +
# Go to the {{key|'''GeneralExt'''}} tab and tick the box <code>Free mouse</code>.
 +
# Click in {{key|'''Apply'''}} and {{key|'''OK'''}}.
 
}}
 
}}
  
Line 192: Line 351:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 7
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=Eddmanx|date=2022-12-01}}</ref><ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref>
|directdraw versions    =  
+
|directdraw versions    = 2
|directdraw notes      =  
+
|directdraw notes      = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to DirectDraw 2.}}</ref>
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        =  
+
|glide versions        = 2
|glide notes            =  
+
|glide notes            = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.}}</ref>
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 206: Line 365:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = DirectSound3D
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      = GameSpy
 +
|multiplayer notes=  
 
}}
 
}}
  
Line 220: Line 403:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 95
+
|minOS    = 95<br>2000, XP, Vista (Steam)
|minCPU  = Intel Pentium 233 MHz (with 3D video card)
+
|minCPU  = Intel Pentium II 233 MHz (with 3D video card)
|minCPU2  = Intel Pentium 266 MHz (without 3D video card)
+
|minCPU2  = Intel Pentium II 266 MHz (without 3D video card)
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
 
|minHD    = 500 MB
 
|minHD    = 500 MB
Line 228: Line 411:
 
|minVRAM  = 4 MB
 
|minVRAM  = 4 MB
 
|minDX    = 8.0
 
|minDX    = 8.0
 +
|minaudio = 1 MB Windows compatible sound card
  
 
|recOS    = 98, ME, 2000
 
|recOS    = 98, ME, 2000
|recCPU  = Intel Pentium 400 MHz
+
|recCPU  = Intel Pentium II 400 MHz
 
|recRAM  = 64 MB
 
|recRAM  = 64 MB
 
|recHD    =  
 
|recHD    =  

Latest revision as of 10:19, 7 April 2024

X-COM: Enforcer
X-COM: Enforcer cover
Developers
MicroProse
Publishers
Retail Infogrames
Digital 2K Games
Engines
Unreal Engine 1
Release dates
Windows April 19, 2001
Reception
Metacritic 65
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Third-person
Controls Direct control
Genres Action, TPS, Shooter
Vehicles Robot
Art styles Realistic
Themes Sci-fi
Series X-COM
X-COM: Enforcer on HowLongToBeat
X-COM: Enforcer on IGDB
X-COM: Enforcer guide on StrategyWiki
X-COM: Enforcer on MobyGames
X-COM: Enforcer on Wikipedia
X-COM
X-COM: UFO Defense 1994
X-COM: Terror from the Deep 1995
X-COM: Apocalypse 1997
X-COM: Interceptor 1998
X-COM: Email games 1999
X-COM: Enforcer 2001
XCOM: Enemy Unknown 2012
The Bureau: XCOM Declassified 2013
XCOM 2 2016
XCOM: Chimera Squad 2020

Warnings

GameSpy online services have been shut down (see Network for solutions).

X-COM: Enforcer is a singleplayer and multiplayer third-person action, TPS and shooter game in the X-COM series.

General information

UFOpaedia - A huge wiki for the XCOM series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
DRM-free
Included in X-COM: Complete Pack, with X-COM: UFO Defense, X-COM: Terror from the Deep, X-COM: Apocalypse and X-COM: Interceptor.
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
GamersGate (unavailable)
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/7770/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\System\User.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/7770/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Some resolutions not listed; see Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90º by default. See Field of view (FOV).
Windowed
Press Alt+ Enter to toggle between fullscreen and windowed mode. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Set in XCom.ini[1]
  1. Choose the Direct3D renderer in-game.
  2. Open <path-to-game>\System\XCom.ini.
  3. Change FullscreenViewportX= and FullscreenViewportY= to the desired fullscreen resolution.
  4. For resolutions higher than 2048x2048, download dgVoodoo 2 and extract dgVoodooCpl.exe along with the files from the MS\x86 subfolder into <path-to-game>\System\.

Notes

If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with dgVoodooCpl.exe.
Vert-: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

The fixes below affect both the gameplay and cutscene FOVs.
Set default FOV in-game[2]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Set in User.ini[1]
  1. Open <path-to-game>/System/User.ini.
  2. Change the lines DesiredFOV=90.000000 and DefaultFOV=90.000000 to the desired values.
  3. Here are recommended values for a Hor+ image:
    • 5:4 - 86.3
    • 25:16 - 99.07
    • 16:10 - 100.39
    • 15:9 - 102.68
    • 16.9 - 106.26
    • 1.85:1 - 108.44
    • 21:9 (2560x1080) - 121.28
    • 21:9 (3440x1440) - 121.66
    • 43:18 - 121.66
    • 2.39:1 - 121.68
    • 21:9 (3840x1600) - 121.89
    • 2.76:1 - 128.43
    • 32:10 - 134.76
    • 32:9 - 138.89
    • 15:4 - 140.85
    • 12:3 - 143.13
    • 48:10 - 148.95
    • 45:9 - 150.14
    • 48:9 - 151.93

Windowed

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>/System/XCom.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to the desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to the desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Input

In-game control settings.
In-game control settings.
In-game key map settings.
In-game key map settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1.0.[3]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16 GameSpy services have been shut down;[4] see GameSpy for workarounds.

Connection types

Issues fixed

Game hangs at startup with Direct3D renderer

Use Creative ALchemy[2]
Use the default Glide renderer[2]

Notes

Glide does not support non-4:3/5:4 resolutions. Even if such a resolution is inserted manually, the game defaults to one of the resolutions present in the graphics settings.
Only supports up to bilinear texture filtering, unlike Direct3D that supports trilinear and anisotropic filtering as well. This means textures at a distance will be completely blurred without any detail on them.

Brightness slider not working

Use dgVoodoo2[2]
Use nGlide[2]
Use DDrawCompat[5]

Camera issues

Instructions[6][2]
  1. Open <path-to-game>/System/User.ini.
  2. Look for the following line: Aliases[26]=(Command="Toggle bExtra0",Alias=XFreeLookToggle).
  3. Map the alias XFreeLookToggle to an unmapped key below the Aliases part (e.g: Q=XFreeLookToggle).

Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2

Turn on Free mouse in dgVoodoo 2's control panel[2]
  1. Right click in any part of dgVoodooCpl.exe's window.
  2. Click in Show all sections of the configuration.
  3. Go to the GeneralExt tab and tick the box Free mouse.
  4. Click in Apply and OK.

Other information

API

Technical specs Supported Notes
Direct3D 7 [7][8]
DirectDraw 2 Software renderer.[9]
Glide 2 [10]
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D
Cutscenes Bink Video
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
2000, XP, Vista (Steam)
Processor (CPU) Intel Pentium II 233 MHz (with 3D video card)
Intel Pentium II 266 MHz (without 3D video card)
System memory (RAM) 32 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0 compatible
Sound (audio device) 1 MB Windows compatible sound card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/7770/ in addition to or instead of this directory. The app ID (7770) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 X-COM: Enforcer | WSGF
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Verified by User:AlphaYellow on 2024-03-23
  3. X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  4. Pricing | GameSpy Technology
  5. GitHub - last accessed on 2024-03-23
  6. Enforcer: Camera bug?, page 1 - Forum - GOG.com - last accessed on 2024-03-23
  7. Verified by User:Eddmanx on 2022-12-01
  8. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
  9. Verified by User:AlphaYellow on 2024-04-06
    dgVoodoo2's API tracing points to DirectDraw 2.
  10. Verified by User:AlphaYellow on 2024-04-06
    According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.